*UPDATED* as of 3/27/2009, Confirmed [MMG] Mado Information (and Database updates ) |
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*UPDATED* as of 3/27/2009, Confirmed [MMG] Mado Information (and Database updates ) |
Mar 17 2009, 09:06 PM
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#1
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eA Apprentice ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 153 Joined: 7-October 05 Member No.: 127,414 |
Im not sure if this should be posted here, but please remove it if not.
The information about interchangable parts is true, aswell as having several heads. Also having different parts will allow you to have different functions, several items are demonstrated below: #2800# (IMG:http://i101.photobucket.com/albums/m63/watchbest/2800.jpg) Acceleration Gear [0] Required item to use the Mechanic Magic Gear skill 'Acceleration'. AGI +2, Movement Speed +10% Type: Accessory Defense: 0 Weight: 10 Req Lv: 99 Type: Merchant Type #2801# (IMG:http://i101.photobucket.com/albums/m63/watchbest/2801.jpg) Hovering Booster [0] Required item to use the Mechanic Magic Gear skill 'Hovering'. AGI +1, ASPD +2%, Movement Speed +5%. Type: Accessory Defense: 0 Weight: 10 Req Lv: 99 Type: Merchant Type #2802# (IMG:http://i101.photobucket.com/albums/m63/watchbest/2802.jpg) Self Destruct Device [0] Required item to use the Mechanic Magic Gear skill 'Self Destruction'. MHP +100, Increases damage from neutral element by 5%. When receiving physical or magical damage, recover 30 SP. Type: Accessory Defense: 0 Weight: 100 Req Lv: 99 Type: Merchant Type #2803# (IMG:http://i101.photobucket.com/albums/m63/watchbest/2803.jpg) Shape Shift [0] Required accessory item to use the Mechanic Magic Gear skill 'Shape Shift'. INT +3, When receiving damage there's a chance to receive DEF +20 for 5 seconds. Type: Accessory Defense: 0 Weight: 50 Req Lv: 99 Type: Merchant Type #2804# (IMG:http://i101.photobucket.com/albums/m63/watchbest/2804.jpg) Cooling System [0] Required accessory item to use the Mechanic Magic Gear skill 'Emergency Cooling'. DEX +1, When receiving physical or magical damage, there's a chance to cast Frost Nova Lv3. Type: Accessory Defense: 0 Weight: 250 Req Lv: 99 Type: Merchant Type #2805# (IMG:http://i101.photobucket.com/albums/m63/watchbest/2805.jpg) Magnetic Field Device [0] Required item to use the Mechanic Magic Gear skill 'Magnetic Field'. DEX +1, When receiving physical or magical damage, there's a chance to cast Thunder Storm Lv5. Type: Accessory Defense: 0 Weight: 600 Req Lv: 99 Type: Merchant Type #2806# (IMG:http://i101.photobucket.com/albums/m63/watchbest/2806.jpg) Barrier Device [0] Required item to use the Mechanic Magic Gear skill 'Neutral Barrier'. Dex +1, When receiving physical or magical damage, there's a chance to cast Pneuma Lv1. Type: Accessory Defense: 3 Weight: 800 Req Lv: 99 Type: Merchant Type #2807# (IMG:http://i101.photobucket.com/albums/m63/watchbest/2807.jpg) Repair Kit [0] Required item to use the Mechanic Magic Gear skill 'Repair'. MHP +500, MSP +200. Type: Accessory Defense: 0 Weight: 40 Req Lv: 99 Type: Merchant Type #12392# (IMG:http://i101.photobucket.com/albums/m63/watchbest/12392.jpg) Repair A Recovers the Magic Gear's HP by a fixed ammount. Weight: 10 #12393# (IMG:http://i101.photobucket.com/albums/m63/watchbest/12393.jpg) Repair B Recovers the Magic Gear's HP by a fixed ammount. Weight: 14 #12394# (IMG:http://i101.photobucket.com/albums/m63/watchbest/12394.jpg) Repair C Recovers the Magic Gear's HP by a fixed ammount. Weight: 18[/code] (IMG:http://farm4.static.flickr.com/3226/3286163647_3564035527.jpg) Direct quotation from ( Source ) : http://ro-projectrevolution.blogspot.com/ This time Gravity has developed the same kinda thing I worked on before with the ride on mechas for mounts but it's of more of skill/function for the Mechanics to use and make, they're actually arranging IF the class should allow development Mechas for all player classes. But as it stands only Mechanics and control these beastly beasts. The Heads can be changeable here and there for diffrent looks to match your likings (however that function might take along time to actually complete so there's only 1-2 default for now). The base head works as a Skull for the endoskeleton, while I'll explain in abit later, it can be upgraded. The system works pretty easily considering it's only changing your class sprite and head sprite, and then adding the list of mech skills...you'll be locked from using a lot of normal summoning skills etc. so be caution these are pretty much melee type fighting machines so far, but they'll have options to equip new head PARTS like you do with head gears...weapons and junk will also increase your type of skills and battle mode. How Does a Mechanic Build and Ride a Mech?: Very simple, accuire the skills from your quest. Collect the materials and bam, now you've learned the ablitly to create a Mech armor. Next you'll need to be able to Equip it. Thats another Quest Skill where your going to be taught how to ride it and what it limits you from it. After that the rest is history. This post has been edited by G-On: Mar 28 2009, 01:09 PM |
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Mar 17 2009, 10:05 PM
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#2
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Au{R}oN ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 1,569 Joined: 23-March 05 From: Milano, Italy Member No.: 107,068 |
wow that's amazing!
This post has been edited by Au{R}oN: Mar 17 2009, 10:06 PM |
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Mar 17 2009, 10:42 PM
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#3
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Rogue Centurion, Waiting to See Denial of Access ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 473 Joined: 23-February 06 Member No.: 146,249 |
...
I am never playing a RO with these 3rd jobs, not even when it's complete. >_> |
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Mar 17 2009, 11:20 PM
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#4
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eA Apprentice ![]() ![]() ![]() Group: eA Level 3 (Normal) Posts: 130 Joined: 25-January 06 Member No.: 142,002 |
They weren't kidding when they said "similar to the 'Magitech Armor'"
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Mar 18 2009, 12:16 AM
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#5
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eA Newbie ![]() Group: eA Level 1 (None) Posts: 15 Joined: 9-March 09 Member No.: 282,919 |
Hmm, this makes some really neat new things seen to the game. The idea sounds pretty good. When it's made, i'd personally make it much harder to get then gravity makes it. So . Yeah. I like the ideas of these new jobs, they sound wicked. A whole new style to RO fighting techniques is exactly what the servers need in my opinion (IMG:http://www.eathena.ws/board/style_emoticons/default/tongue.gif)
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Mar 18 2009, 03:13 AM
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#6
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Goes great with shallow graves ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 377 Joined: 8-July 06 From: Heaven Member No.: 176,578 |
Where are Biggs and Wedge when we need them?
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Mar 18 2009, 07:17 AM
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#7
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eA Apprentice ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 153 Joined: 7-October 05 Member No.: 127,414 |
And here's the skills of n regarding magic gear
CODE Magic Gear License
Prereq: None (Basic Mechanic Skill) Type: Passive Desc: Learn the basics of operating a Magic Gear. Your attack power improves, but without the license your movement speed is 1/2. [Level 1] : Magic Gear usage Attack Power + 15 / Movement Speed - 40% [Level 2] : Magic Gear usage Attack Power + 15 / Movement Speed - 30% [Level 3] : Magic Gear usage Attack Power + 15 / Movement Speed - 20% [Level 4] : Magic Gear usage Attack Power + 15 / Movement Speed - 10% [Level 5] : Magic Gear usage Attack Power + 15 / Regular Movement Speed Boost Knuckle Prereq: Magic Gear License 1 Type: Active / Damage Desc: Using the Magic Gear basic equipment, fire's a rocket punch at an enemy at long range. Max range 11 cells. [Level 1] : Attack Power 200% [Level 2] : Attack Power 250% [Level 3] : Attack Power 300% [Level 4] : Attack Power 350% [Level 5] : Attack Power 400% Pile Bunker Prereq: Boost Knuckle 2 Type: Active / Damage (Special) Desc: An attack striking a target with a large metal spike. When striking a target there is a chance to completely eliminate their defense. Requires the <Pile Bunker> to be equipped. [Level 1] : Attack Power 200% / Defense / Magic Defense break chance 20% [Level 2] : Attack Power 250% / Defense / Magic Defense break chance 35% [Level 3] : Attack Power 300% / Defense / Magic Defense break chance 50% Vulcan Arm Prereq: Boost Knuckle 2 Type: Active / Damage Desc: Using the basic Magic Gear equipment, fires rapid fire at a target at long range. Using the skill consumes 1 Vulcan Bullet. Max Range 13 cells. [Level 1] : Attack Power 100% [Level 2] : Attack Power 125% [Level 3] : Attack Power 150% Flame Launcher Prereq: Vulcan Arm Type: Active / Damage Desc: Using a flamethrower covers the ground in flames, causing fire element damage and burning status effect to those in range. Requires the Magic Gear equipment <Flame Thrower> to be equipped to use the skill. [Level 1] : Fire Element Attack Power 100% / Burning Status Chance 60% [Level 2] : Fire Element Attack Power 125% / Burning Status Chance 70% [Level 3] : Fire Element Attack Power 150% / Burning Status Chance 80% Cold Slower Prereq: Vulcan Arm 3 Type: Active / Damage Desc: Using the magic gears basic equipment, supercools a target area, causing water element damage and freezing/frozen status to those in range. Consumes one Liquid Cooling Shell. [Level 1] : Water Element Damage 100% / Area of Effect 5 x 5 Cells [Level 2] : Water Element Damage 125% / Area of Effect 7 x 7 Cells [Level 3] : Water Element Damage 150% / Area of Effect 9 x 9 Cells Arm Cannon Prereq: Flame Launcher 2 / Cold Slower 2 Type: Active / Damage Desc: Using the magic gears basic equipment, fires a large cannon ball dealing blast damage around the target. Deals lower damage on larger targets. Uses the attribute of the cannon ball equipped. Using the skill consumes one Magic Gear Fuel and 1 cannon ball. [Level 1] : Attack Power 800% / 600% / 400% - Area of Effect 7 x 7 cells [Level 2] : Attack Power 1000% / 800% / 600% - Area of Effect 5 x 5 cells [Level 3] : Attack Power 1200% / 1000% / 800% - Area of Effect 3 x 3 cells Acceleration Prereq: Magic Gear License 1 Type: Active / Buff Desc: Temporarily increases the movement speed of the Magic Gear. Requires the Magic Gear equipment <Accelerator> equipped, and consumes 1 Magic Gear Fuel. [Level 1] : Duration 30s [Level 2] : Duration 60s [Level 3] : Duration 90s Hovering Prereq: Acceleration 1 Type: Active / Buff Desc: The magic gear hovers off the ground, allowing it to move over traps and ground targeted skills without effect. Slightly increases movement speed. Requires the magic gear equipment <Hovering Booster> equipped, and consumes 1 Magic Gear fuel. [Level 1] : Duration 30s Front-Side Slide Prereq: Hovering 1 Type: Active / Movement Desc: While hovering, rapidly moves forwards 7 cells. Consumes 1 Magic Gear Fuel. Back-Side Slide Prereq: Hovering 1 Type: Active / Movement Desc: While hovering, rapidly moves back 7 cells. Consumes 1 Magic Gear Fuel. Mainframe Restructure Prereq: Magic Gear License 4 Type: Passive Desc: Restructures the magic gear body to be more defensive and add over-heat limit. Overheating causes the Magic Gear to take continuous damage over time. Over-heat limit increases the point at which the gear will overheat. [Level 1] : Defense + 4 / Over-heat Limit + 10 [Level 2] : Defense + 7 / Over-heat Limit + 18 [Level 3] : Defense + 11 / Over-heat Limit + 36 [Level 4] : Defense + 15 / Over-heat Limit + 56 Self Destruction Prereq: Mainframe Restructure 2 Type: Active / Damage Desc: Detonates the magic gear, dealing large damage in a wide radius. When using the skill, you lose magic gear status, and your SP is completely consumed. [Level 1] : Radius 5 x 5 Cells [Level 2] : Radius 7 x 7 Cells [Level 3] : Radius 9 x 9 Cells Shape Shift Prereq: Mainframe Restructure 2 Type: Active / Buff Desc: Chances the armor element of the magic gear. Requires the magic gear equipment <Shapeshift> equipped, and consumes 2 magic gear fuel and 1 elemental stone. [Level 1] : Fire Attribute Change / Consumes 1 Flame Heart [Level 2] : Earth Attribute Change / Consumes 1 Great Nature [Level 3] : Wind Attribute Change / Consumes 1 Rough Wind [Level 4] : Water Attribute Change / Consumes 1 Mystic Frozen Emergency Cool Prereq: Self Destruction 2 Type: Active / Buff Desc: Rapidly cools the magic gear removing overheat status. Requires the magic gear equipment <Cooling System> equipped. Consumes 2 magic gear fuel. Infrared Scan Prereq: Shape Shift 2 Type: Active / Detecting / Debuff Desc: Detects all targets in a 15 x 15 targets around you and has a 50% chance to drop their evasion rate. Analyze Prereq: Infrared Scan 1 Prereq: Active / Debuff Desc: Scans a target for weaknesses, reducing their effective physical and magical defense. Range 7 cells, duration 20s. Consumes 1 magic gear fuel. [Level 1] : Physical / Magic Defense - 14% [Level 2] : Physical / Magic Defense - 28% [Level 3] : Physical / Magic Defense - 42% Magnetic Field Prereq: Emergency Cool 1 Type: Active / Debuff Desc: Creates a strong magnetic field around you, preventing all enemies from moving. The effect doesn't work if you or the enemy are in hovering status. Maintaining the magnetic field rapidly drains your SP. Requires the magic gear equipment <Magnetic Field Generator> equipped, and consumes 3 magic gear fuel. [Level 1] : Radius 3 x 3 cells / Drains 17 SP per second [Level 2] : Radius 5 x 5 cells / Drains 20 SP per second [Level 3] : Radius 7 x 7 cells / Drains 23 SP per second Neutral Barrier Prereq: Magnetic Field 2 Type: Active / buff Desc: Creates a strong energy barrier around you, reducing physical and magic damage to those in its radius, but does not reduce long range attacks. Requires the magic gear equipment <Barrier Generator> equipped, and consumes 1 magic gear fuel. [Level 1] : Radius 3 x 3 cells / Physical & Magical Defense + 15% / Duration 30s [Level 2] : Radius 3 x 3 cells / Physical & Magical Defense + 20% / Duration 45s [Level 3] : Radius 3 x 3 cells / Physical & Magical Defense + 25% / Duration 60s Stealth Field Prereq: Analyze 3 / Neutral barrier 2 Type: Active / Buff Desc: Generates a energy field around you, cloaking all allies in its radius. Allies that are cloaked appear semi-transparent and can't be targeted with physical or magic attacks. The skill constantly drains SP and reduces your movement speed by 30%. If two stealth fields overlap, it cancels the effect. Requires the magic gear equipment <Optic Camouflage Generator> equipped, and consumes 2 magic gear fuel. [Level 1] : Radius 3 x 3 cells / Duration 15s [Level 2] : Radius 3 x 3 cells / Duration 20s [Level 3] : Radius 3 x 3 cells / Duration 25s Repair Prereq: Magic Gear License 2 Type: Active / Recovery Desc: Allows recovery of your own or another target magic gear. Requires the magic gear equipment <Repair Kit> equipped, and consumes 1 magic gear fuel. Range 5 cells. The magic gear is not affected by the heal skill. [Level 1] : MHP 6% Recovery [Level 2] : MHP 9% Recovery [Level 3] : MHP 12% Recovery [Level 4] : MHP 15% Recovery [Level 5] : MHP 18% Recovery This post has been edited by G-On: Mar 27 2009, 03:54 PM |
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Mar 18 2009, 08:51 AM
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#8
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Just own'd you. ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 348 Joined: 23-December 05 From: Belgium Member No.: 136,600 |
In game screen from me:
http://img4.imageshack.us/img4/6462/screenr003.png EDIT: Phew, somebody already posted a screen in another post ;_; Sorry EDIT2: Removed the image, I just leave the link. This isn't the topic for mechanics apparently, i thought it was because of the title (The update of the mechanics was today) sry ;p This post has been edited by DDXhunter: Mar 18 2009, 10:05 AM |
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Mar 18 2009, 10:00 AM
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#9
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eA Apprentice ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 153 Joined: 7-October 05 Member No.: 127,414 |
I appreciate your efforts to post a Mechanic screeny, but im trying to keep this topic Magic Gear related as Mechanic Information and Graphic Content is more widely available. (IMG:http://www.eathena.ws/board/style_emoticons/default/wink.gif)
This post has been edited by G-On: Mar 18 2009, 10:04 AM |
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Mar 18 2009, 01:52 PM
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#10
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eA Learner ![]() ![]() ![]() Group: eA Level 3 (Normal) Posts: 111 Joined: 23-January 09 From: Inside Intel (wait.. shouldn't it be the other way around?) Member No.: 279,005 |
Thx for the info but..Geez -.-
Gravity is screwing around TOO much seriously.. It looks good but using the damn thing... i dunno |
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Mar 18 2009, 03:17 PM
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#11
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LimitRO Admin ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 262 Joined: 21-October 07 From: Sweden Member No.: 247,540 |
Lol
Mecha, I wonder how that look like. |
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Mar 18 2009, 03:58 PM
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#12
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IxCyrusxI ![]() ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 522 Joined: 18-December 05 From: 서울특별시, KR Member No.: 135,757 |
Lol Mecha, I wonder how that look like. (IMG:http://farm4.static.flickr.com/3226/3286163647_3564035527.jpg) Direct quotation from ( Source ) : http://ro-projectrevolution.blogspot.com/ This time Gravity has developed the same kinda thing I worked on before with the ride on mechas for mounts but it's of more of skill/function for the Mechanics to use and make, they're actually arranging IF the class should allow development Mechas for all player classes. But as it stands only Mechanics and control these beastly beasts. The Heads can be changeable here and there for diffrent looks to match your likings (however that function might take along time to actually complete so there's only 1-2 default for now). The base head works as a Skull for the endoskeleton, while I'll explain in abit later, it can be upgraded. The system works pretty easily considering it's only changing your class sprite and head sprite, and then adding the list of mech skills...you'll be locked from using a lot of normal summoning skills etc. so be caution these are pretty much melee type fighting machines so far, but they'll have options to equip new head PARTS like you do with head gears...weapons and junk will also increase your type of skills and battle mode. How Does a Mechanic Build and Ride a Mech?: Very simple, accuire the skills from your quest. Collect the materials and bam, now you've learned the ablitly to create a Mech armor. Next you'll need to be able to Equip it. Thats another Quest Skill where your going to be taught how to ride it and what it limits you from it. After that the rest is history. |
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Mar 18 2009, 05:36 PM
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#13
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eA Apprentice ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 153 Joined: 7-October 05 Member No.: 127,414 |
Adding Magic Gear Ammunition items descriptions and images.
#2808# Optical Camouflage Generator (IMG:http://i101.photobucket.com/albums/m63/watchbest/2808.jpg) Required item to use the Mechanic Magic Gear skill 'Stealth Field'. Type : Accessory Def : 0 Weight: 100 Req. Lv. : 99 Class : Merchant Type #18000# Cannon Ball (IMG:http://i101.photobucket.com/albums/m63/watchbest/18000.jpg) Required item to use the Mechanic Magic Gear skill "Arm Cannon" Type : Shell Atk : 100 Weight: 1 Attribute : None #18001# Holy Cannon Ball (IMG:http://i101.photobucket.com/albums/m63/watchbest/18001.jpg) Required item to use the Mechanic Magic Gear skill "Arm Cannon" Type : Shell Atk : 120 Weight: 1 Attribute : Holy #18002# Dark Cannon Ball (IMG:http://i101.photobucket.com/albums/m63/watchbest/18002.jpg) Required item to use the Mechanic Magic Gear skill "Arm Cannon" Type : Shell Atk : 120 Weight : 1 Attribute : Dark #18003# Soul Cannon Ball (IMG:http://i101.photobucket.com/albums/m63/watchbest/18003.jpg) Required item to use the Mechanic Magic Gear skill "Arm Cannon" Type : Shell Atk : 120 Weight : 1 Attribute : Spiritual #18004# Iron Cannon Ball (IMG:http://i101.photobucket.com/albums/m63/watchbest/18004.jpg) Required item to use the Mechanic Magic Gear skill "Arm Cannon" Type : Shell Atk : 250 Weight : 1 And below the item pricing of some items related to Magic Gear: At the top are some Parts for the Magic Gear, under that is some usable items, including the types of ammo, and the fuel that is consumed over time by using the Magic Gear, And under that is ( probaly ) some required items to do either skills or produce a Magic Gear. [ Monkey Wrench and Liquid Cold Bullet ?? ] Prices at the right are with Discount Lv. 10 (IMG:http://img10.imageshack.us/img10/3865/pricesi.jpg) This post has been edited by G-On: Mar 28 2009, 03:05 PM |
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Mar 18 2009, 06:41 PM
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#14
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eA Apprentice ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 153 Joined: 7-October 05 Member No.: 127,414 |
Another set of usable items , hurray.
P.s i know i couldve easily edited the posts, but i prefer to add info like this (IMG:http://www.eathena.ws/board/style_emoticons/default/wink.gif) #6145# (IMG:http://i101.photobucket.com/albums/m63/watchbest/6145.jpg) Vulcan Bullet Bullets consumed when using skills. Weight: 0.2 #6146# (IMG:http://i101.photobucket.com/albums/m63/watchbest/6146.jpg) Fuel Canister Fuel used for various skills. Powerful skills consume a lot of fuel. Weight: 3 Liquid Cold Bullet (IMG:http://i101.photobucket.com/albums/m63/watchbest/6147.jpg) An impossibly cold bullet. Weight: 0.3 #1549# ( ID Unconfirmed ) Pile Bunker (IMG:http://i101.photobucket.com/albums/m63/watchbest/1549.jpg) A huge iron spike shoots out into a target, then retracted. Type: Blunt (Mace) Attack: 450 Weight: 300 Weapon Level: 3 Minimum Level: 99 Required Job: Mechanic #12383# (IMG:http://i101.photobucket.com/albums/m63/watchbest/12383.jpg) Vulcan Bullet Magazine A magazine of 1000 vulcan rounds. Weight: 50 #2139# ( ID Unconfirmed ) (IMG:http://i101.photobucket.com/albums/m63/watchbest/2139.jpg) Flame Thrower Allows you to shoot burning flames at an opponent. Type: Shield Defense: 5 Weight: 200 Minimum Level: 99 Required Job: Mechanic Some unknown items ( as of now the item description is unknown ) #2809# (IMG:http://i101.photobucket.com/albums/m63/watchbest/2809.jpg) Advanced Cooling System ????? Weight: ??? #2810# (IMG:http://i101.photobucket.com/albums/m63/watchbest/2809.jpg) A special cooling device ????? Weight: ??? #6186# (IMG:http://img11.imageshack.us/img11/5696/6186.jpg) Monkey Wrench ????? Weight: ??? #2384# (IMG:http://i101.photobucket.com/albums/m63/watchbest/12384.jpg) Magic Scale ????? Weight: ??? This post has been edited by G-On: Mar 28 2009, 10:53 AM |
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Mar 18 2009, 07:06 PM
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#15
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eA Apprentice ![]() ![]() ![]() Group: eA Level 3 (Normal) Posts: 148 Joined: 18-August 08 From: las vegas Member No.: 269,178 |
I like the concept, but I wish it was more like magitek armor from FF6 where you could see the character actually riding in it. These magic gears look a bit TOO futuristic and gundam-like.
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| Lo-Fi Version | Time is now: 29th July 2010 - 05:01 PM |