12/17/2008 - kRO Maintenance, Rune Knight and Arch Bishop appears!! |
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12/17/2008 - kRO Maintenance, Rune Knight and Arch Bishop appears!! |
Dec 17 2008, 03:55 AM
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#16
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This was supposed to look like an eye. A really bloodshot one. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 1,043 Joined: 3-April 08 From: New York, NYC Member No.: 259,498 |
Thanks a LOT allex XD
Btw, I just noticed, why are the sprites so small compared to their heads? |
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Dec 17 2008, 06:12 AM
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#17
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eA NOOB. Group: eA Level 1 (None) Posts: 3 Joined: 17-December 08 Member No.: 276,841 |
which grf contains the new sprites?
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Dec 17 2008, 08:29 AM
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#18
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eA Regular ![]() ![]() ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 883 Joined: 13-October 06 From: Over There Member No.: 193,855 |
3-1 jobs can be found in this GPF
ftp://ragnarok1-gravity.ktics.co.kr/Patch/ Patch file: 2008-12-17rdata_k.gpf Patch file: 2008-12-17rdata_k2gpf - Mounted RK Patch file: 2008-12-17rdata_k3.gpf - Skills and descriptions |
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Dec 17 2008, 08:48 AM
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#19
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Tralalala Trilili~ senangnya rasa hati~ ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 420 Joined: 14-September 06 From: Soerabaya Member No.: 188,468 |
hm... is it just me or when the Female Rune Knight attack, the head is a bit off from shoulder.... and the Female Arch bishop head is way bigger than the body....
This post has been edited by h4rry84: Dec 17 2008, 08:50 AM |
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Dec 17 2008, 09:16 AM
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#20
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tar -xzvf epoque.tar.gz Group: eA Wiki Leader Posts: 1,163 Joined: 8-July 06 From: England, Lancashire Member No.: 176,660 |
Well, glad to see they're starting to implement the new job classes for over Christmas. Should be interesting to play around with the sprites.
Now the only question we have to keep under control is "when are the new jobs and skills being implemented into eAthena?" Pretty cool though (IMG:http://www.eathena.ws/board/style_emoticons/default/smile.gif) interested in seeing what kind of modifications have been made to the skills too. |
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Dec 17 2008, 12:58 PM
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#21
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http://www.element-network.com/ ![]() ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 520 Joined: 28-December 06 From: Germany, NRW, Düsseldorf Member No.: 207,855 |
QUOTE Now the only question we have to keep under control is "when are the new jobs and skills being implemented into eAthena?" Pretty cool though smile.gif interested in seeing what kind of modifications have been made to the skills too. I think, if the 3rd Classes will be released on February 2009 we will have the classes on eAthena.. July~August 2009 ? |
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Dec 17 2008, 02:07 PM
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#22
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@diego_fsf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 3,196 Joined: 19-October 08 From: Manaus - Amazon Member No.: 273,955 |
@waaeyan
I'm crazy or I need a login and password to see this link: ftp://ragnarok1-gravity.ktics.co.kr/Patch/ |
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Dec 17 2008, 02:08 PM
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#23
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tar -xzvf epoque.tar.gz Group: eA Wiki Leader Posts: 1,163 Joined: 8-July 06 From: England, Lancashire Member No.: 176,660 |
Depends on how many of the developers decide to work on the classes. Might only be one interested, or multiple. The more working on different classes, the faster they'll be implemented.
To be honest, i'd help with the implementation. I can't deny that i'd like to see the classes up and working, but then again, I understand that it's going to be quite a while before they're actually implemented. So it entirely depends on how many developers are interested in the implementation. @TechnoCronus: Username: ragadmin Password: icsragadmin!@ This post has been edited by Epoque: Dec 17 2008, 02:09 PM |
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Dec 17 2008, 03:12 PM
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#24
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eA Regular ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 479 Joined: 28-August 05 From: Italy Member No.: 123,005 |
Did anyone notice that in those .gpf files there are default WinXP "thumbs.db" files which are used by O.S. for Microsoft image preview? lol
EDIT: Looking at skillnametable, next classes coming up will be Ranger, Warlock and Guillotine Cross =P EDIT2: Was implementing them on a local eA test server. as far as see, ID for jobs should be: CODE 4054 Rune Knight 4055 Warlock 4056 Ranger 4057 Arc Bishop 4058 Mechanic 4059 Guillotine cross and from jobinheritlist.txt, I see that these classes are repeated again for IDs 4060-4065, and 4072 is Dark Chaser. since 4049 is Soul linker, 4050 Should be Jianshi (or whatever they called it), 4051 Death knight and 4052 Dark collector. can someone confirm this? also, anyone knows Rune Knight Mounted ID? This post has been edited by Rikter: Dec 17 2008, 06:20 PM |
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Dec 18 2008, 09:18 AM
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#25
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eA Newbie ![]() Group: eA Level 3 (Normal) Posts: 24 Joined: 22-April 07 Member No.: 225,276 |
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Dec 18 2008, 09:37 AM
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#26
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Professional RO Researcher and Director Of Project 3CeAM ![]() ![]() ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 798 Joined: 16-November 06 From: Country: US, State: Louisiana Member No.: 199,805 |
@Rikter
Ive looked into the files and did some research and got some intresting results. Here's all the info I typed up for those ID's, as well as some extra information that explains why they did all of this. Also, I have no idea on what ID the mounts use. Maybe its that unknown ID 4053??? The info below is straight from a ID Tracking Documnent I typed up today... List Of Job ID's Before reading, be sure to remember this at all times... "The primary advantage of transcending first is that one is able to learn the transcended skills before turning to the 3rd class, whereas changing immediately from base 2nd class would never be able to obtain them." Information from Doddler's RO Future Website. The format is as follow... Job ID / Job Skill Mark / Job Name / Extra Info 4046 TK Taekwon 4047 SG Star Gladiator 4048 SG Star Gladiator (Union Mode) 4049 SL Soul Linker 4050 MB Gangsi 4051 DE Death Knight 4052 DA Dark Collector 4053 ?? ????? (Skiped and unused??? Why???) 4054 RK Rune Knight (Regular 2nd to 3rd) 4055 WL Warlock (Regular 2nd to 3rd) 4056 RA Ranger (Regular 2nd to 3rd) 4057 AB Arch Bishop (Regular 2nd to 3rd) 4058 NC Mechanic (Regular 2nd to 3rd) 4059 GC Guillotine Cross(Regular 2nd to 3rd) 4060 RK Rune Knight (Trans 2nd to 3rd) 4061 WL Warlock (Trans 2nd to 3rd) 4062 RA Ranger (Trans 2nd to 3rd) 4063 AB Arch Bishop (Trans 2nd to 3rd) 4064 NC Mechanic (Trans 2nd to 3rd) 4065 GC Guillotine Cross(Trans 2nd to 3rd) 4066 ?? ????? 4067 ?? ????? 4068 ?? ????? 4069 ?? ????? 4070 ?? ????? 4071 ?? ????? 4072 ?? Dark Chaser (Regular 2nd to 3rd) 4073 ?? ????? 4074 ?? ????? 4075 ?? ????? 4076 ?? ????? 4077 ?? ????? 4078 ?? ????? 4079 ?? Dark Chaser (Trans 2nd to 3rd) 4080 Extra Info 1: (Regular 2nd to 3rd) These are the ID's for if the player changes from a regular 2nd job to a 3rd job. A example is a Knight changeing to a Rune Knight. These ID's will not have access to trans skills since the job skill tree chains will skip the trans jobs trees. Extra Info 2: (Trans 2nd to 3rd) These are the ID's for if the player changes from a trans 2nd job to a 3rd job. A example is a Lord Knight changeing to a Rune Knight. These ID's will have full access to trans skills since the job skill tree chains will link through the trans job trees. This show's that their will be 2 different skill tree's for each job, one without trans skills and one with trans skills. I think what they did was smart. Note: For some reason, ID 4053 was skiped and wasnt used and the 3rd class ID's start at 4054. Why is this??? Note 2: The Job Skill Mark is the 2 letter mark at the beginning of the skill tags. They usually mark which job orginally uses this skill. These letters helps us figure out which skills belong to which jobs. However, some past skills can be accessed by more then 1 job. This job ID tracking list was put together using the information found in the jobinheritlist file. I reorganized the ID's to better show how the 2 different versions of each job was found. Below is the info from that file as of December 17, 2008. Format Job ID / Previous Job In Chain // Regular 2nd to 3-1 4054#7# 4055#9# 4056#11# 4057#8# 4059#12# // Trans 2nd to 3-1 4060#4008# 4061#4010# 4062#4012# 4063#4009# 4065#4013# // Dark Chaser Regular and trans to 3-2 4072#17# 4079#4018# I have a perty good idea on what jobs will use the ID's I left blank between 4066 to 4078. Below is what I think they will be... Unconfirmed and guessed ID's Job ID / Job Skill Mark / Job Name / Extra Info 4066 ?? Royal Guard (Regular 2nd to 3rd) 4067 ?? Sorcerer (Regular 2nd to 3rd) 4068 ?? Minstrel (Regular 2nd to 3rd) 4069 ?? Wanderer (Regular 2nd to 3rd) 4070 ?? Shura (Regular 2nd to 3rd) 4071 ?? Generic (Regular 2nd to 3rd) 4072 ?? Dark Chaser (Regular 2nd to 3rd) 4073 ?? Royal Guard (Trans 2nd to 3rd) 4074 ?? Sorcerer (Trans 2nd to 3rd) 4075 ?? Minstrel (Trans 2nd to 3rd) 4076 ?? Wanderer (Trans 2nd to 3rd) 4077 ?? Shura (Trans 2nd to 3rd) 4078 ?? Generic (Trans 2nd to 3rd) 4079 ?? Dark Chaser (Trans 2nd to 3rd) This post has been edited by Rytech: Dec 18 2008, 11:13 AM |
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Dec 18 2008, 11:07 AM
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#27
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eA NOOB. Group: eA Level 1 (None) Posts: 8 Joined: 2-December 08 Member No.: 276,121 |
So does this mean you could work on all 3-1 jobs atm? Or just rune knight or ArcBishop?
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Dec 18 2008, 11:24 AM
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#28
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Professional RO Researcher and Director Of Project 3CeAM ![]() ![]() ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 798 Joined: 16-November 06 From: Country: US, State: Louisiana Member No.: 199,805 |
Mainly Rune Knight and Arch Bishop can be added for their sprite to show and be playable, just wont have any skills or any supported equiptable equips. The others wont right now. Tho while waiting for the others to be added in the future, we can start adding support for all the future jobs since we know the ID's for the jobs right now (half of them at least), that way once those jobs are released, well allready have the ID's and masks programed in the server and will hopefully bealbe to change to those jobs and have the sprite show.
As for skills, im makeing place holders for them, but im not able to assign them ID's since I have no idea what ID's the skills are using. Their was a tool that one of the XRay developers made that ripped the ID's into table files and save them in TXT files, but sadly the program is sooooooo old and out of date that it doesent work anymore. Hopefully someone can figure them out and post them so I can start typeing them into the skill data base, as well as the skill trees and whatever else needed. |
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Dec 18 2008, 11:44 AM
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#29
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eA NOOB. Group: eA Level 1 (None) Posts: 8 Joined: 2-December 08 Member No.: 276,121 |
Awesome news. I bet they will release the other four jobs in 1-2 weeks on wednesday? I mean, they could put 2 each wednesday for 2 weeks.
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Dec 18 2008, 12:17 PM
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#30
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eA Regular ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 479 Joined: 28-August 05 From: Italy Member No.: 123,005 |
QUOTE Unconfirmed and guessed ID's Job ID / Job Skill Mark / Job Name / Extra Info 4066 ?? Royal Guard (Regular 2nd to 3rd) 4067 ?? Sorcerer (Regular 2nd to 3rd) 4068 ?? Minstrel (Regular 2nd to 3rd) 4069 ?? Wanderer (Regular 2nd to 3rd) 4070 ?? Shura (Regular 2nd to 3rd) 4071 ?? Generic (Regular 2nd to 3rd) 4072 ?? Dark Chaser (Regular 2nd to 3rd) 4073 ?? Royal Guard (Trans 2nd to 3rd) 4074 ?? Sorcerer (Trans 2nd to 3rd) 4075 ?? Minstrel (Trans 2nd to 3rd) 4076 ?? Wanderer (Trans 2nd to 3rd) 4077 ?? Shura (Trans 2nd to 3rd) 4078 ?? Generic (Trans 2nd to 3rd) 4079 ?? Dark Chaser (Trans 2nd to 3rd) I confirm this, Tested Yesterday. I made several Tests, while talking with LimitLine too. I forgot to update my post 'cause it was like...way past midnight, so I went to sleep XD I completely agree with everything you said, also thanks for sharing your infos. About adding other jobs, they works, but they use a temp sprite, like Guilltoine Cross -> Assassin Cross, Etc.. also, I tested Mounted Rune Knight with 4053, and it doesn't work. I tested it adding both 4053 and 4054 Riding skill in their Skill trees, changed sourcecode so Riding would recognize Rune Knight as job and point to it's mounted version, but failed: It shows novice sprites with 1_ETC_1 Jobname, so yeah, Probably that ID has been skipped, even if I my though is that they initially reserved that ID for an "alternative" form of Dark Collector [See skill Reincarnation] About skills, I've been trying several IDs. I wasn't able to find the right ones. I really hope someone will be able to find them, along with Mounted Rune Knight ID. I mean...we could just use XRay to add them and see them, but I'm actually aiming to a proper implementation so they'll fit with eA implementation when it will happen :\ Rytech, we must talk on msn anyway =P |
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