12/17/2008 - kRO Maintenance, Rune Knight and Arch Bishop appears!! |
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12/17/2008 - kRO Maintenance, Rune Knight and Arch Bishop appears!! |
Dec 18 2008, 01:33 PM
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#31
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Professional RO Researcher and Director Of Project 3CeAM ![]() ![]() ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 798 Joined: 16-November 06 From: Country: US, State: Louisiana Member No.: 199,805 |
@Rikter
Thanks for the confirm, I can now update my ID tracking tables. Good to know they have working temporary sprites. Yea im stomped about the missing mount ID's. Chances they will be the ID's after 4079, even tho those show nothing right now. How many mount ID's there will be is kinda known in guessing right now as we talked about. As you said, 2 different versions of the Rune Knight means their will be 2 different Rune Knight Mount ID's. This will probely apply for Royal Guards, which will probely also get dragon mounts or something else, as well as Rangers with their wolf mounts, and Mechanics with their battle armor mounts. So thats 8 mount ID's so far and 8 more skill trees for me to type. Good thing I can mainly copy and paste the whole thing. I retyped the Jobchange command information that in the help file for eA server to make it more organized and also added all the latest jobs to it so itl be easier to know what ID's to type. If you need a copy ill be happy to send it to you. I also added the lines needed into the monstorsity_tab file for XRay clients. I wonder...do I have to add something to the class_tab file as well??? Once I find out the ID's for the new skill ill type those into the ability_player_tab. *UPDATE* Since we confirmed ID's 4054 to 4079, we have no idea what ID's the mounts are, and ID 4053 is nothing right now and for sure wouldnt be a mount since theirs going to be a bunch of ID's needed (At least 8 right now) for mounts. So ive once again made a guess and added some ID's to my table that will probely become mount ID's soon. 4080 ?? ????? 4081 ?? ????? 4082 ?? ????? 4083 ?? ????? 4084 ?? ????? 4085 ?? ????? 4086 ?? ????? 4087 ?? ????? 4088 ?? ????? 4089 ?? ????? This post has been edited by Rytech: Dec 18 2008, 02:29 PM |
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Dec 18 2008, 02:31 PM
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#32
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Leaning eA ![]() ![]() Group: eA Level 3 (Normal) Posts: 32 Joined: 12-September 06 Member No.: 188,057 |
Incredible news...period. I am also wondering for the future.....seeing as OFFICIALLY RO can go beyond lvl 99, I wonder how that will integrate itself into eA's private server exp tables or if they'll have to be modified (which is probably going to happen anyway considering the entire revamp RO will get). Food for thought I guess lol.
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Dec 18 2008, 03:44 PM
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#33
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eA Apprentice ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 220 Joined: 3-November 07 Member No.: 248,475 |
How to add in these job in server files?
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Dec 18 2008, 04:56 PM
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#34
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tar -xzvf epoque.tar.gz Group: eA Wiki Leader Posts: 1,163 Joined: 8-July 06 From: England, Lancashire Member No.: 176,660 |
How to add in these job in server files? The best you can really do for now is probably just replacing previous sprite files. The jobs, their skills and their equipment bitmasks aren't implemented, so for now all we have are the sprites and the skill name/description files that go along with them. |
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Dec 18 2008, 05:37 PM
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#35
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Leaning eA ![]() ![]() Group: eA Level 5 (Super) Posts: 42 Joined: 15-June 05 From: United Kingdom Member No.: 114,695 |
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Dec 18 2008, 05:43 PM
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#36
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eA Apprentice ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 220 Joined: 3-November 07 Member No.: 248,475 |
How to add in these job in server files? The best you can really do for now is probably just replacing previous sprite files. The jobs, their skills and their equipment bitmasks aren't implemented, so for now all we have are the sprites and the skill name/description files that go along with them. I dun understand what you are going to tell me... just make the guide so easy /heh |
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Dec 18 2008, 05:49 PM
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#37
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Leaning eA ![]() ![]() Group: eA Level 3 (Normal) Posts: 33 Joined: 12-November 05 From: Warsaw, Poland Member No.: 131,367 |
he said thet for now you cant implement them anywhere, you can just wait
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Dec 18 2008, 06:11 PM
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#38
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eA Apprentice ![]() ![]() ![]() Group: eA Level 3 (Normal) Posts: 122 Joined: 28-November 06 From: Columbus, OH Member No.: 202,134 |
Umm, if you look in the latest Xmas patches, it does appear they're using Usako's Christmas Prontera Edit. o.O The mini-map appears to have all the same changes as her maps contain..
http://www.serenityro.com/imgs/prontera.bmp Maybe it's just me, but it looks very, very, VERY similar. I haven't checked the gat/rsw/gnd files yet.. but yeah. Wow if it's a rip off of Usako's. Also, further looking into the gpf files, it appears there's a new skill called all_wewish, along with a .wav file that plays "We Wish You A Merry Christmas". News on releasing this in eAthena in time for the holidays? :3 This post has been edited by Tynne: Dec 18 2008, 06:13 PM |
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Dec 18 2008, 06:27 PM
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#39
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Edit Master ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 401 Joined: 13-March 08 From: Somewhere over the rainbow Member No.: 257,985 |
And, if you really want to see Arch Bishop/Rune Knight skins, rename the spr/act files with High Priest/Lord Knight names in your sprite folder in your data.
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Dec 18 2008, 06:43 PM
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#40
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Professional RO Researcher and Director Of Project 3CeAM ![]() ![]() ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 798 Joined: 16-November 06 From: Country: US, State: Louisiana Member No.: 199,805 |
If anyone wants to see the sprites in action, just go to Doddlers Ro Future Wiki. Its enough to hold you down until their added in.
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Dec 18 2008, 06:55 PM
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#41
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tar -xzvf epoque.tar.gz Group: eA Wiki Leader Posts: 1,163 Joined: 8-July 06 From: England, Lancashire Member No.: 176,660 |
Umm, if you look in the latest Xmas patches, it does appear they're using Usako's Christmas Prontera Edit. o.O The mini-map appears to have all the same changes as her maps contain.. http://www.serenityro.com/imgs/prontera.bmp Maybe it's just me, but it looks very, very, VERY similar. I haven't checked the gat/rsw/gnd files yet.. but yeah. Wow if it's a rip off of Usako's. Also, further looking into the gpf files, it appears there's a new skill called all_wewish, along with a .wav file that plays "We Wish You A Merry Christmas". News on releasing this in eAthena in time for the holidays? :3 This has already been brought up in this forum, check Usako's post. QUOTE (Aerisu) holy flip, those skills are so overpowering >o<! Possibly, but then remember, we can assume that Gravity intends to increase the maximum level, HP and other factors of each other class; especially the 3rd classes. So in the end, we might find that the new classes balance themselves out. For now we just have to wait and see what other changes they're going to be making to the pre-existing stat calculation functions and the skills for the new classes. |
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Dec 18 2008, 08:04 PM
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#42
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I <3 Rico Penguin Group: eA Community Contributors Posts: 924 Joined: 2-December 04 From: Washington State Member No.: 11,742 |
Umm, if you look in the latest Xmas patches, it does appear they're using Usako's Christmas Prontera Edit. o.O The mini-map appears to have all the same changes as her maps contain.. http://www.serenityro.com/imgs/prontera.bmp Maybe it's just me, but it looks very, very, VERY similar. I haven't checked the gat/rsw/gnd files yet.. but yeah. Wow if it's a rip off of Usako's. Also, further looking into the gpf files, it appears there's a new skill called all_wewish, along with a .wav file that plays "We Wish You A Merry Christmas". News on releasing this in eAthena in time for the holidays? :3 The models (xmas trees, xmas signs, etc) were ALL by gravity. The only thing I did was add snow textures to the maps. I did nothing with the map files themselves. :x I have not checked kRO...but as far as I know they do not have my textures. FrenchRO, on the other hand, does. EDIT: Checked, kRO does not use my textures, and therefor, is not ripping anyone off (except those sprites they added that were in pRO that were stolen :x And probably other sprites and stuff from fRO later on). This post has been edited by Usako: Dec 18 2008, 08:08 PM |
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Dec 19 2008, 01:22 AM
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#43
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eA Apprentice ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 220 Joined: 3-November 07 Member No.: 248,475 |
Hope someone make it faster =,=" i has been waiting for 1 years /sigh
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Dec 19 2008, 02:14 AM
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#44
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This was supposed to look like an eye. A really bloodshot one. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 1,043 Joined: 3-April 08 From: New York, NYC Member No.: 259,498 |
Hope someone make it faster =,=" i has been waiting for 1 years /sigh I would give up then, because seriously people, do you think 3rd classes will REALY be done in 3 months or something? Considering the actual circunstances I'd say at least on October 2009, and I still doubt it. Oh well, as people were saying it really depends on how many devs are actually willing to turn to work on them, and I'm afraid there won't be that much, but if the demand is really high, why not? But I really wouldn't wait for 3rd classes on eA anytime soon. |
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Dec 19 2008, 02:23 AM
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#45
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eA Apprentice ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 220 Joined: 3-November 07 Member No.: 248,475 |
Now kro already release... so we wait for ea release only /heh
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