3/11/2009 kRO Maintence |
![]() ![]() |
3/11/2009 kRO Maintence |
Mar 10 2009, 09:10 PM
Post
#1
|
|
|
Professional RO Researcher and Director Of Project 3CeAM ![]() ![]() ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 798 Joined: 16-November 06 From: Country: US, State: Louisiana Member No.: 199,805 |
=Common Patch
- The angry Snarl rental item no longer gives the fortune eggs. - The server merge event of +30% exp/drops has ended. - The server merge event netcafe bonus has ended. - Corrected the Professor skill description for Soul Change listing max level as 5 instead of 1. - Corrected the Priest skill description for Magnificat listing max level as 4 instead of 5. - The memorial dungeon 'Endless Tower' has had its entrance requirements adjusted in order to fix a flaw. Dungeon Re-Creation Delay of one week (before) -> No Change (after) For 4 hours you can enter the dungeon (before) -> The entrance time has been removed (after) 4 hours after entering, you can't enter for 1 week (before) -> After entering, you can't enter for 1 week (after) If you respawn, you can re-enter the tower (before) -> If you respawn, you cannot re-enter the tower (after) If you disconnect from the game, you can re-enter the tower (before) -> If you disconnect, you cannot re-enter the tower (after) If you change parties, you can use your remaining time in another instance (before) -> After entering the tower, even if you change parties you cannot re-enter (after) =Sakray R Test Server - Some mistakes were corrected in the warlock skill tree. - Guillotine Cross: When changing your weapon, the effect of "Poisoning Weapon' is lost. - Guillotine Cross: When using the skill "Poisoning Weapon", you'll receive a message that says <Your weapon has been coated with the effects of x poison>. - Guillotine Cross: With the skill "Weapon Blocking", re-using the skill now cancels the effect. - Guillotine Cross: The skill "Dark Illusion" is no longer available in siege mode. - Arch Bishop: Fixed the radius, durration and effect of the skill "Clementia". - Arch Bishop: Fixed the radius, durration and effect of the skill "Canto Candidus". - Arch Bishop: Fixed the radius, durration and effect of the skill "Coluceo Heal". - Arch Bishop: Slightly increased the effectiveness of "Highness Heal", decreased the re-use delay, and adjusted its SP consumption. Credits: Doddler This post has been edited by Rytech: Mar 10 2009, 09:10 PM |
|
|
|
Mar 10 2009, 10:48 PM
Post
#2
|
|
|
eA Contributor Group: eA Community Contributors Posts: 1,963 Joined: 14-August 04 From: Hell Member No.: 226,611 |
QUOTE Guillotine Cross: The skill "Dark Illusion" is no longer available in siege mode. I guess we all foresaw that? Now to wait hallucination to get nerfed aswell. This post has been edited by Brainstorm: Mar 10 2009, 10:49 PM |
|
|
|
Mar 10 2009, 11:02 PM
Post
#3
|
|
|
eA Learner ![]() ![]() ![]() Group: eA Level 3 (Normal) Posts: 111 Joined: 23-January 09 From: Inside Intel (wait.. shouldn't it be the other way around?) Member No.: 279,005 |
- Arch Bishop: Fixed the radius, durration and effect of the skill "Clementia".
- Arch Bishop: Fixed the radius, durration and effect of the skill "Canto Candidus". - Arch Bishop: Fixed the radius, durration and effect of the skill "Coluceo Heal". *Private roflmao about these.. and i do really mean roflmao* Geez, i was starting to like assassins class again, even if the damn sprite looks weird >.> Why do they hate assassins so much.. Give us "dex reduces sonic blow after-cast delay" again Y_Y Brainstorm is probably right.. They are gonna screw with most gc skills anyway -.-" |
|
|
|
Mar 11 2009, 12:21 AM
Post
#4
|
|
|
This was supposed to look like an eye. A really bloodshot one. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 1,043 Joined: 3-April 08 From: New York, NYC Member No.: 259,498 |
Am I the only one who hates the way the male GX walks? It looks kinda... really wrong u.u
But yeah, I mean, as far as I remember Dark Illusion had a range of 7 cells, now if you also take in consideration that you can't let's say, skip objects to reach the target, then I guess there wouldbe nothing wrong about leaving them enabled on WoE. By the way, this is what I mean by not working if there are objects in the way: You <Wall/Stone/Tree/whatever> Target Fails This post has been edited by LimitLine: Mar 11 2009, 12:21 AM |
|
|
|
Mar 11 2009, 06:28 PM
Post
#5
|
|
|
Goes great with shallow graves ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 377 Joined: 8-July 06 From: Heaven Member No.: 176,578 |
You <Wall/Stone/Tree/whatever> Target Fails That's not bad, actually, since WoE castles are usually crowded with shit, you would need luck to find your target not being blocked. I wouldn't mind still having that in WoE, but whatever. IMO what needs to go is Berserk. Fuck. If we priests can't use assump, why the fuck can they use the trump card, zerk? |
|
|
|
Mar 11 2009, 11:16 PM
Post
#6
|
|
|
eA Contributor Group: eA Community Contributors Posts: 1,963 Joined: 14-August 04 From: Hell Member No.: 226,611 |
QUOTE IMO what needs to go is Berserk. Fuck. If we priests can't use assump, why the fuck can they use the trump card, zerk? You are either using sarcasm or never played a low rate. Eitherway, why not remove knight class altogether? They have become useless ages ago. |
|
|
|
Mar 12 2009, 12:17 AM
Post
#7
|
|
|
tar -xzvf epoque.tar.gz Group: eA Wiki Leader Posts: 1,163 Joined: 8-July 06 From: England, Lancashire Member No.: 176,660 |
Lol, I like this talk about useless skills.
Maybe perhaps on high rate or private servers together, but like Brainstorm iterated, you have to remember that on the official Ragnarok Servers, the rate is generally 1x/1x/1x. So a skill like Berserk for Knights is used often, especially when levelling. However, I can't help but feel a dislike to some of the new skills they implemented for existing classes. Such as Acid Demonstration, even if it's for a low-rate server, it's fair powerful. |
|
|
|
Mar 12 2009, 05:18 AM
Post
#8
|
|
|
Goes great with shallow graves ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 377 Joined: 8-July 06 From: Heaven Member No.: 176,578 |
Lol, I like this talk about useless skills. Maybe perhaps on high rate or private servers together, but like Brainstorm iterated, you have to remember that on the official Ragnarok Servers, the rate is generally 1x/1x/1x. So a skill like Berserk for Knights is used often, especially when levelling. I wasn't thinking of ditching it on regular leveling but just WOE. I guess I'll retract my statement since after talking to someone who actually played a server that has WOEs with more than six people (read: not me), real LKs do not trump six people before they die, themselves. Ahh, bullshit MVP donation cards, whatever would we do without you Anyway, on topic, maybe in the next week or two they'll have mechanic sprites. I can't wait to see how blatantly flamboyant they made the next generation of blacksmiths look like. I wonder if male smiths will ever get shirts. |
|
|
|
Mar 12 2009, 05:56 AM
Post
#9
|
|
|
Professional RO Researcher and Director Of Project 3CeAM ![]() ![]() ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 798 Joined: 16-November 06 From: Country: US, State: Louisiana Member No.: 199,805 |
Dont know if I understand all corectly, but I think Knights are a great class for the game to have since their really good for beginners. With many skills haveing no cast times and with some haveing ASPD cooldowns, as well as the skills giveing good useful attack adjusting and other stat adjustments, itl can be a good way to start.
As for the mechanics, im still stomped on how their skills will work, or how the job will work entirely. This week's patch showed SP requirements for the currently known skill tags which gives me hints on the max levels for a good hand full of the skills. However, with none of the skill names saying "I allow you to craft more weapons and guns, as well as build auto attacking turrets", no skill tree in the client, and many currently known skill tags with items saying "This item is needed to use this skill", and perty much most of them showing they will be for mech use because of the items for them being added, its a mystery with this job right now. My guess is chances are that mechanics wont be released next week, but will for sure be released on the 3-25 update because of they way things look in the client and the info from one of the developer gatherings... Q. At the offline gathering, it was mentioned a large update was planned for 3/25. Could this be the date for Renewal to hit mains? A. Indeed a large update is planned. However, we won't be able to release information until the 3/8 gathering. Sorry. The gathering shold of allready happened on the 8th of march where the info about the update was talked about. Im hopeing I can get some info about that gathering so we can get a hint at whats to come. |
|
|
|
![]() ![]() |
| Lo-Fi Version | Time is now: 29th July 2010 - 10:35 AM |