Offline Gathering 3-8-2009, A quick update from march 8??? |
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Offline Gathering 3-8-2009, A quick update from march 8??? |
Mar 12 2009, 02:10 PM
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Professional RO Researcher and Director Of Project 3CeAM ![]() ![]() ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 798 Joined: 16-November 06 From: Country: US, State: Louisiana Member No.: 199,805 |
Here are some points from the gravity Offline gathering/meeting. Because it wasn't specifically a Q & A session, its not arranged as such. During the meeting they discussed the intention of renewal, as well as discussed with players their concerns and suggestions about the new system. A brief summary of some things talked about are as follows:
- The intent of renewal is one of problem solving. It is directed at addressing accessability to new users and balancing of existing classes and skills. - Because so many players are already at the existing level cap, the level cap is being extended (to 150). - Change in attack formula that values stronger/newer weapons over low level weapons with many slots. - Currently instant casting is destructive to game balance, which resulted in the addition of fixed casting. With equipment/items/skills, it can be possible to reduce the fixed cast portion of skills to 0.3~0.5 seconds, but there is no more instant casting. - When partying you should always be able to get experience with those +/- 10 levels from you. - Because of the problems with the attack speed formula, its going to be re-done. Level 99 and below characters have an aspd cap of 190, but it may be possible for level 100 and on characters to achieve up to 193 aspd. - Sakray R's harsh experience table for 3rd jobs is just for testing, it will be changed. - Rune Knights and Rogues will have attack speed improved. - Monster and Level difference tables will be changed (in terms of exp/drops). Boss monsters will have their own experience and drop table based on difference in level. - As for WoE system, they're still looking at balancing options. - Monster AI will be updated to make monsters smarter and more interesting. Monsters will be more reactive to players, and some monsters will have unique behavior. For example, sohee is not bothered by the presence of female characters, but male characters that come too close may provoke an attack. Additionally, monsters may be able to patrol an area (or be fixed to a region), and return to their region if they wander too far. - For ranking points, they plan on making it possible to lose (or use) ranking points, making it easier to complete for a rank. - They are developing a system to improve questing in RO. NPCs involved in quests will appear on the minimap, and appear on screen with a green '?' or '!' mark. Credits goes to doddler for translating and posting this info. Now im wondering about this line right now... - Because so many players are already at the existing level cap, the level cap is being extended (to 150). From what I know. players who are a 1st or 2nd class, being base or trans go up to level 99, then must change to 3rd to beable to start leveling past 99. I did notace many players that were at level 99 waiting for the new job that goes after their 2nd job to come out. Now with this being said, I wonder if its now possiable to level past 99, even if your a novice, 1st class, 2nd class, any class. Getting the answer to that question is now on my list of critical questions. This post has been edited by Rytech: Mar 12 2009, 02:16 PM |
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Mar 12 2009, 03:03 PM
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eA Learner ![]() ![]() ![]() Group: eA Level 3 (Normal) Posts: 111 Joined: 23-January 09 From: Inside Intel (wait.. shouldn't it be the other way around?) Member No.: 279,005 |
-As for WoE system, they're still looking at balancing options.
This, translated to real english, means "They dont know what the hell they'll do about this" Meh, only thing i find interesting in these points are the Monster AI thing and the ranking point thing.. Other than that, nothing interesting. Thx for the update Rytech This post has been edited by NikTsuki: Mar 12 2009, 03:04 PM |
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Mar 12 2009, 05:59 PM
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eA Apprentice ![]() ![]() ![]() Group: eA Level 3 (Normal) Posts: 130 Joined: 25-January 06 Member No.: 142,002 |
QUOTE - They are developing a system to improve questing in RO. NPCs involved in quests will appear on the minimap, and appear on screen with a green '?' or '!' mark. Better late than never I guess. |
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Mar 12 2009, 08:26 PM
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eA Learner ![]() ![]() ![]() Group: eA Level 3 (Normal) Posts: 111 Joined: 23-January 09 From: Inside Intel (wait.. shouldn't it be the other way around?) Member No.: 279,005 |
QUOTE - They are developing a system to improve questing in RO. NPCs involved in quests will appear on the minimap, and appear on screen with a green '?' or '!' mark. Better late than never I guess. Lol so true.. I'm starting to realise that all this is gonna require too many changes to the eathena server.. |
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Mar 12 2009, 10:48 PM
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Goes great with shallow graves ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 377 Joined: 8-July 06 From: Heaven Member No.: 176,578 |
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Mar 13 2009, 04:53 AM
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Rogue Centurion, Waiting to See Denial of Access ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 473 Joined: 23-February 06 Member No.: 146,249 |
Bishops on Unicorns and Assassins on Mares?...
Oh, yeah, quest marks! "Developing" a system, to "improve" quests, that all other games already have. How about creating expansions to alternate worlds, expansions like WoW and FFXI have that people have to buy? What? <.< Might as well go all out on everything that apparently "works". Unique was RO until late 2005. Obviously these changes can't really surprise anyone. (Except maybe the first line of my post?) (OT: Trickster had potential but quickly and utterly failed.) This post has been edited by Tenebrae: Mar 13 2009, 04:55 AM |
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Mar 13 2009, 05:10 AM
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#7
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eA Contributor Group: eA Community Contributors Posts: 1,963 Joined: 14-August 04 From: Hell Member No.: 226,611 |
QUOTE (OT: Trickster had potential but quickly and utterly failed.) Failed by following same principles as all asian mmos: Grindfest+Cashshop Loved the game until the grindfest became too obvious. |
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Mar 13 2009, 05:25 AM
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Amateur Hungarian Scripter ![]() ![]() ![]() Group: eA Level 3 (Normal) Posts: 68 Joined: 8-February 09 From: Europe, Hungary, Budapest Member No.: 280,138 |
We need more developments like these here. In this way I can transfer my lvl 80 warrior from wow to here.. lol..
(Yeah, I prefer the old system...Some changes are important, but the improvements not always as useful, or balanced, as they think. I also don't like copying from another mmo.) |
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Mar 13 2009, 07:31 AM
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#9
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Anime Freak. ![]() ![]() ![]() Group: eA Level 3 (Normal) Posts: 137 Joined: 24-May 06 From: The Netherlands Member No.: 167,635 |
Balance in WoE? As if, with the addition of classes even stronger than transcendants I'd say Gravity is slowly imbalancing everything. ASPD caps? Yeah, shit happens when you suddenly go max lvl 150, I'd expect 193 ASPD to be easily reachable for certain classes. This renewal has pretty much been bullshit.
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Mar 13 2009, 10:50 AM
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eA Apprentice ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 153 Joined: 7-October 05 Member No.: 127,414 |
level 150 cap for only 3rd classes? that means every class is useless in pvp/woe except for third classes.
Ninjas/Teakwon/Gunslinger/Super novi |
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Mar 13 2009, 12:47 PM
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Total noob. ![]() ![]() ![]() Group: eA Level 3 (Normal) Posts: 102 Joined: 22-May 06 From: wuts a fish Member No.: 167,167 |
-As for WoE system, they're still looking at balancing options. This, translated to real english, means "They dont know what the hell they'll do about this" It's an ill-fated attempt at redoing the system for the better. I'm quite sure they know what the hell they'll do, but I guarantee it'll probably make RO like every other MMORPG, akin to the rest of renewal's updates. They better do something about extended classes, though. |
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Mar 13 2009, 02:40 PM
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#12
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Goes great with shallow graves ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 377 Joined: 8-July 06 From: Heaven Member No.: 176,578 |
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Mar 14 2009, 09:27 AM
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#13
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Professional RO Researcher and Director Of Project 3CeAM ![]() ![]() ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 798 Joined: 16-November 06 From: Country: US, State: Louisiana Member No.: 199,805 |
Yea I know the new system seems unballanced, but dont forget that its under development and testing right now. Im sure once its finished and added to the main server, itl be much better then it is right now. As for extended jobs, they allready tweaked the gunslinger/ninja jobs. If your thinking about the taekwon branch then I dont see much room for improvement since its perty much ballanced I think.
Allready its set to where you cant level past 99 until you change to a 3rd job, and then once you change you can go up to 150. Now seeing that the level cap MIGHT being raised in the future for 1st and 2nd jobs, it will hopefully be possiable in the future for all jobs to beable to reach 150. If this is true, then this will ballance taekwon branch in ways due to the fact that the damage ratio for some of their skills is controlled by your base level. Matter of fact, their damage will end up being perty strong. Lets take my favorite job, the Soul Linker. The ratio for Esma starts at 40% and goes up by 1% for each job level. Currently from what I learned, in a server where the max base level being 99, the damage ratio for the skill can be as high as 139%. Now think about a level 150 soul linker. That will enable him to deal damage at a 190% ratio, nearly double the damage a regular bolt skill will beable to do. Along with fast cast times and a very low cooldown, itl be a nice skill to use. Now wondering if their stats will beable to go up to 120...well...well have to wait and see. Their's something im keeping a eye on thats hinting me a little on their idea for the extended classes. Now for a update on some info someone tried to translate through google. - Dark Stalker will probably be first 3-2 to be released - Royal Guard will be focused on heavy defence, there is a mention of a trap and will ride a "griffon", a few other things but I can't decipher them - Shadow Chasers "Enhancing skills through graffiti", they mention various effects related to it but it's gibberish - something about movement, magic and SP - Shadow Chasers will have a "face paint" which will change... "neungryeokchi haeyong", whatever that is. I think they're also saying sprites will be released soon - Shura's skills seem to do more damage/effect based on enemy's inventory weight - Wanderer/Minstrel - sorry, can't understand a thing. I never cared about these classes though, someone who knows them might figure it out - Sorcerer seems to be a summoner and deals with the "other 5" magic types(I assume poison, ghost, etc.). No AoE skills - Geneticists will have a new homun(You can have only one homun at a time though), more plant skills, more throwing stuff at things skills(stat food?). Interesingly, they mention a Falcon, but I don't know if it's the Hunter's Falcon or some different falcon or what Royal Guards rideing griffons??? Now were talking. ill be keeping my eyes pealed for more info on this. The next 2 weeks will be full of supprises. |
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Mar 14 2009, 11:21 AM
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eA Learner ![]() ![]() ![]() Group: eA Level 3 (Normal) Posts: 111 Joined: 23-January 09 From: Inside Intel (wait.. shouldn't it be the other way around?) Member No.: 279,005 |
- Royal Guard will be focused on heavy defence, there is a mention of a trap and will ride a "griffon", a few other things but I can't decipher them - Shadow Chasers "Enhancing skills through graffiti", they mention various effects related to it but it's gibberish - something about movement, magic and SP - Shadow Chasers will have a "face paint" which will change... "neungryeokchi haeyong", whatever that is. I think they're also saying sprites will be released soon - Shura's skills seem to do more damage/effect based on enemy's inventory weight - Sorcerer seems to be a summoner and deals with the "other 5" magic types(I assume poison, ghost, etc.). No AoE skills Yey another "flying" class xD Sg was so lonely Shadow Chasers seem interesting xD They write somewhere "gravity sucks" somewhere and get a speed boost to run away from nasty GMs? Hell yeah (IMG:http://www.eathena.ws/board/style_emoticons/default/biggrin.gif) Face paint kinda makes me think of a spying skill, like infiltrating another guild ^^;; Shura makes no sense -.-" I wanna know wth they are doing (IMG:http://www.eathena.ws/board/style_emoticons/default/ohmy.gif) Sorcerer makes sense, only damn aoe skills they have is thunder storm and heaven's drive, I hope they update the autocast to the new skills too ^^; Yey for updates |
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Mar 14 2009, 03:46 PM
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#15
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Goes great with shallow graves ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 377 Joined: 8-July 06 From: Heaven Member No.: 176,578 |
"Enhancing skills through graffitti?" What the fuck is that supposed to mean? If they screw up my favourite class, I will never forgive them. I wonder if Gravity knows after five years that Flag Graffitti still doesn't work.
QUOTE Sorcerer makes sense, only damn aoe skills they have is thunder storm and heaven's drive, I don't mind this TOO much, as a sage's job is either dispelling/magnetic earth/bombarding the fuck out of people with double cast. But, it wouldn't hurt to have at least one new AOE for this new class. Of course, I don't want them to overtake wizard's job of AOEing the shit out of everyone, so it would be nice to make it that they have 3 AOEs - 1 from mage, 1 from sage, and then, a new one from sorcerer. Oh well. The only problem I have with sorcerer skills regarding that translation is WTF @ "other 5 magic types". Surely Gravity realizes that Undead and Poison are the most useless elements, and seeing a Sorcerer deal holy damage is kind of 'wut' to me. QUOTE Royal Guard will be focused on heavy defence, hell yes more defense, you can never have enough defense, <3 being a walking fucking fortress QUOTE Shura's skills seem to do more damage/effect based on enemy's inventory weight No. Just no. |
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