Offline Gathering 3-8-2009, A quick update from march 8??? |
Offline Gathering 3-8-2009, A quick update from march 8??? |
Mar 12 2009, 02:10 PM
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#1
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Professional RO Researcher and Director Of Project 3CeAM ![]() ![]() ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 813 Joined: 16-November 06 From: Country: US, State: Louisiana Member No.: 199,805 |
Here are some points from the gravity Offline gathering/meeting. Because it wasn't specifically a Q & A session, its not arranged as such. During the meeting they discussed the intention of renewal, as well as discussed with players their concerns and suggestions about the new system. A brief summary of some things talked about are as follows:
- The intent of renewal is one of problem solving. It is directed at addressing accessability to new users and balancing of existing classes and skills. - Because so many players are already at the existing level cap, the level cap is being extended (to 150). - Change in attack formula that values stronger/newer weapons over low level weapons with many slots. - Currently instant casting is destructive to game balance, which resulted in the addition of fixed casting. With equipment/items/skills, it can be possible to reduce the fixed cast portion of skills to 0.3~0.5 seconds, but there is no more instant casting. - When partying you should always be able to get experience with those +/- 10 levels from you. - Because of the problems with the attack speed formula, its going to be re-done. Level 99 and below characters have an aspd cap of 190, but it may be possible for level 100 and on characters to achieve up to 193 aspd. - Sakray R's harsh experience table for 3rd jobs is just for testing, it will be changed. - Rune Knights and Rogues will have attack speed improved. - Monster and Level difference tables will be changed (in terms of exp/drops). Boss monsters will have their own experience and drop table based on difference in level. - As for WoE system, they're still looking at balancing options. - Monster AI will be updated to make monsters smarter and more interesting. Monsters will be more reactive to players, and some monsters will have unique behavior. For example, sohee is not bothered by the presence of female characters, but male characters that come too close may provoke an attack. Additionally, monsters may be able to patrol an area (or be fixed to a region), and return to their region if they wander too far. - For ranking points, they plan on making it possible to lose (or use) ranking points, making it easier to complete for a rank. - They are developing a system to improve questing in RO. NPCs involved in quests will appear on the minimap, and appear on screen with a green '?' or '!' mark. Credits goes to doddler for translating and posting this info. Now im wondering about this line right now... - Because so many players are already at the existing level cap, the level cap is being extended (to 150). From what I know. players who are a 1st or 2nd class, being base or trans go up to level 99, then must change to 3rd to beable to start leveling past 99. I did notace many players that were at level 99 waiting for the new job that goes after their 2nd job to come out. Now with this being said, I wonder if its now possiable to level past 99, even if your a novice, 1st class, 2nd class, any class. Getting the answer to that question is now on my list of critical questions. This post has been edited by Rytech: Mar 12 2009, 02:16 PM |
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Mar 14 2009, 05:25 PM
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#16
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HappyHappy \o\ ![]() ![]() ![]() Group: eA Level 3 (Normal) Posts: 63 Joined: 16-January 06 From: Santo André - Brasil Member No.: 140,676 |
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Mar 14 2009, 06:38 PM
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#17
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eA Contributor Group: eAthena Support Leaders Posts: 1,770 Joined: 23-July 06 From: Belgium Member No.: 179,685 |
They better do something about extended classes, though. They won't. Knowing Gravity, oh they won't. most likely they will announce it after 3rd classes got implemented and take another 2 years to devellop them (people love being in anticipation for new classes so it's a great marketing strategy) they really should do something about the expanded classes their gears (atm they barely reach 12k hp in WoE ) |
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Mar 14 2009, 07:03 PM
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#18
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eA Contributor Group: eA Community Contributors Posts: 1,975 Joined: 14-August 04 From: Hell Member No.: 226,611 |
QUOTE I wonder if Gravity knows after five years that Flag Graffitti still doesn't work. No they dont know. QUOTE dont forget that its under development and testing right now. Yet, on the developer interview, most answers were: "Oh...That...Hm...We will look at it" "We dont know about that" "We will be changing that somehow" "We have no plans on modifying that for now" Etc They seem to have no clue of what they are doing to be honest. They are just adding more and more classes with skills to combo with old ones, but barely no mention about stuff broken for ages: Rogue Skills (as just mentioned above) Crafting (They say they will add new weapon types, but what about other lv3 that were added on those 5 years?) Many many 1-1,2-1,2-2 skills that are broken and they never touched it. And now with the level cap increased, who will be able to survive asura or AD with even higher base stats? They will need to fuck on a lot more skills than they "released" few months ago, just boosting underused skills wont do the trick. |
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Mar 15 2009, 10:37 AM
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#19
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Amateur Hungarian Scripter ![]() ![]() ![]() Group: eA Level 3 (Normal) Posts: 68 Joined: 8-February 09 From: Europe, Hungary, Budapest Member No.: 280,138 |
who will be able to survive asura or AD with even higher base stats? There are a lot of reduction gears, to decrease the damage. If the base cap is set to 150 you can collect those items much easier. Don't forget that,this is a party/guild based game. Pneuma can block AD, you shouldn't be able to dodge everything. Also they can lower the damage if it isn't balanced. They never said that they won't change existing skills. As I mentioned before, I prefer the old system than the new. But I'm glad, they make updates to Ragnarok, and not concentrate all of their energy to Ragnarok II. This post has been edited by Thormedor: Mar 15 2009, 10:37 AM |
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Mar 16 2009, 08:11 AM
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#20
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eA Regular ![]() ![]() ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 920 Joined: 13-October 06 From: Over There Member No.: 193,855 |
hmm i think mechanic can ride a car.. i wonder why he has skill MADOLICENCE
BOOSTKNUCKLE i think its the same skill as the wrag dash(ranger skill) Mechanic skills are more on gears like Emergency Cool when gear is overheated o.O this coming update Mechanic will be available from job changer xD This post has been edited by Waeyan: Mar 16 2009, 08:14 AM |
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Mar 16 2009, 08:29 AM
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#21
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eA Learner ![]() ![]() ![]() Group: eA Level 3 (Normal) Posts: 111 Joined: 23-January 09 From: Inside Intel (wait.. shouldn't it be the other way around?) Member No.: 279,005 |
QUOTE Royal Guard will be focused on heavy defence, hell yes more defense, you can never have enough defense, <3 being a walking fucking fortress I loled badly XD I agree with Waeyan, that may be something like that. But then again where the hell is arch bishop's poney and warlock's flying broom? I'd love to see a fem warlock ride a broom or a fem archbishop ride a poney 8D So unfair ;_; MADOLICENCE -> Mad licence? Can we do a wheelie in whatever they are intending on making their mounts? That'd be fun (IMG:http://www.eathena.ws/board/style_emoticons/default/biggrin.gif) And i also agree completly on Brainstorm's post. They never really give a straight answer, they are so freakin oblivious of what they are doing -.-" Geez, I'm pretty sure if they hired some people around here they'd probably get a better job done and WAY faster... As for crafting, i'm pretty sure they never really intended on adding more to that one, they probably just started and gave up cause it was too troublesome. *runs to campus* F. I'm late |
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Mar 16 2009, 08:35 AM
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#22
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eA Regular ![]() ![]() ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 920 Joined: 13-October 06 From: Over There Member No.: 193,855 |
i think Mado is the name of the gear... you need to have that in order to ride that gear..
also mechanic has Self Destruct skill wtf.. i think he can selfdestruct his gear or himself since in the skilltree it shows "self".. EMERGENCYCOOL when the gear has overheated o.O STEALTHFIELD <-- i kinda like this.. something like it hides your partymates in that area where stealth field is casted. REPAIR <-- probably when you self descruct... This post has been edited by Waeyan: Mar 16 2009, 08:37 AM |
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Mar 16 2009, 07:20 PM
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#23
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Total noob. ![]() ![]() ![]() Group: eA Level 3 (Normal) Posts: 103 Joined: 22-May 06 From: wuts a fish Member No.: 167,167 |
QUOTE Shura's skills seem to do more damage/effect based on enemy's inventory weight No. Just no. There must have been a typo. This is plainly a gimmick, and gimmicks are filed under the "taekwon" class. It's all right, man. AS FOR EXTENDED CLASSES: Extended classes are a cleverly hidden message from Gravity. After spending years neglecting food, drink, and sleep, I have finally translated it. The message is as follows: DEAR CONSUMERS WE ARE WORKING VERY HARD AND WE HAVE RELEASED THESE TWO CLASSES TO PROVE IT I MEAN WOW ARENT THEY COOL NINJAS AND GUNS HELLZ YEAH Not content with the awful grammar and caps lock, I delved deeper: Right, that should keep 'em quiet for a while. This explains why they never did anything with them after they were released. Those wily little fellows kept it a secret from us all this time. Shocking! For now, we can only speculate what gimmicks will be present in the 3-2 classes. I'm betting my left arm that generics will be able to summon swarms of magical pixies to do damage on their enemy based on what they had for breakfeast, and I know for a fact that Royal Guards will be forced to eschew the tired shields that made up the majority of their old skill trees, relying on these new-fangled spear skills. |
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Mar 17 2009, 04:54 AM
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#24
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Goes great with shallow graves ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 412 Joined: 8-July 06 From: Heaven Member No.: 176,578 |
QUOTE - Shadow Chasers "Enhancing skills through graffiti", they mention various effects related to it but it's gibberish - something about movement, magic and SP - Shadow Chasers will have a "face paint" which will change... "neungryeokchi haeyong", whatever that is. I think they're also saying sprites will be released soon And added on doddler's wiki today: QUOTE * Improved graffiti skills. Ex: Manholes (like in Looney Tunes) * They can use a skill called Maelstrom which absorbs area of effect magic while draining SP. * Ability to use facepaint which changes the ability of the player. Bitch that's what I'm talkin' about! Now that sounds cool once they put it into that perspective. I hope when they say "skills", they mean "skills" *cough "warlocks will get spells that require multiple warlocks standing together" cough comet cough* Otherwise, I suddenly am not that psyched. Anyway, now that we know that 3/25 has a 99% chance of being the end of 3-1, when the Mechanic rears its ugly head, I will wait impatiently to see whether they have slaughtered the next generation of rogue by giving us more retarded fur. Why don't they stop concentrating on making females so slutty and make guys look cool, FOR ONCE, instead of flamingly fabulouth/existing with a fashion sense that relays that their grandmas dress them. |
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Mar 17 2009, 07:58 AM
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#25
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eA NOOB. Group: eA Level 1 (None) Posts: 2 Joined: 22-April 08 Member No.: 260,790 |
QUOTE Royal Guard will be focused on heavy defence, hell yes more defense, you can never have enough defense, <3 being a walking fucking fortress Guillotine Crosses with Ice Pick thank you =] Ice pick just ignores def in renewal. |
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Mar 28 2009, 10:50 PM
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#26
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Total noob. ![]() ![]() ![]() Group: eA Level 3 (Normal) Posts: 103 Joined: 22-May 06 From: wuts a fish Member No.: 167,167 |
Q:
more retarded fur A: We are planning on working on that. Q: Why don't they stop concentrating on making females so slutty and make guys look cool, FOR ONCE, instead of flamingly fabulouth/existing with a fashion sense that relays that their grandmas dress them. A: We do not plan on working on that at the current moment. Please don't hurt my grandma. |
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