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Developer Gatherings 2/27/2009 and 3/5/2009
Rytech
post Apr 1 2009, 07:56 AM
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=2009/02/27 Meeting Points

- Plant monsters have been excluded temporarially durring balancing.

- Attack speed formula change is forthcoming. Will be more like the original.

- They are aware that racial modifiers aren't affecting skill damage, will be fixed later.

- Showing "Cloaking exceed!!" above your head when you use the skill will be fixed.

- The frenzy point was brought up again. GMs aren't completely convinced its broken though.

- Request to adjust highness heal was made. GM suggested they will adjust the skill.

- Bug where Weapon Blocking for GX could not be toggled was brought up.

- They will update battleground items and the catalog.

- Complaint about Thurias Rune + Frenzy (Apparantly a RK can kill a 300k HP monster in 10s with it), where as magic jobs are useless. They said they will review balance.

- Complaint was acknowledged about status boosting cards (+2 ~ +3 of a stat) being not as useful after renewal.

- Complaint that chain lightening scope is too small.

- Complaint about comet's cast time/delay. GM states that it is considered the ultimate magic attack, and has accordingly difficult limitations.

- Complaint about the uselessness of 2h staffs. GMs said they will review MATK values of staffs.

- Request for more diverse guild skills.

- Request to be able to have access to cash items for testing.

- Complaint that you cannot tell if a monster is freezing with Frost Misty. GMs said an effect is planned.

- Question on if the jack frost effect is final. GMs said it will be given its own effect. They also mention Tetra Vortex will have its own skill casting motion.

- Question on wether fire element monsters are affected by freezing. GM states that they have higher resistance and lower duration to the status. He makes a point that they take much more from the skill however, being fire element.

- Request for more defensive abilities for Warlock, as they get screwed with cast time. GMs mention that with the planned items and skills that reduce fixed cast time, it should be ok.

- Complaint that Crimson Rock is 1000x more useful than Chainlightening. GMs reply that each skill fills a specific purpose. Crimson Rock is a single target radius attack. Frost Mist is a long range attack. Earth Strain is a directional attack. And Chain Lightening is a fast attack for targeting groups of enemies.

- Players are concerned about the effect of Stasis on WoE and boss monsters. GMs mention that the skill will of course need to be adjusted for those. For Siege, they are entertaining the possibility of making a person using devotion unable to be sacrificed by a crusader/paladin.

- Question about the new max level aura. GMs state that one will be made, but its not a priority.

- Comment that while rune knight skills lean specifically towards 2h builds, the majority of existing knight players are spear builds. The GM doesn't give a definative response.
- 3rd job specific gear will be added in the future.

- Question about the concept of 3-1 characters. Rune Knight is an offensive class not bound by SP. Ranger is improved ranged damage and improved trap abilities. Arch Bihsop design is instead of supporting 1 target, they can support many. Guillotine Cross is fast and strong. Compared to Rune Knights, they're better at assassinating single targets. Mechanics base their craft on their findings in the fallen technological civilization of Juperos. Unlike their existing class skills, they can equip a type of machine power armor with a variety of offensive/supportive abilities.

=2009/03/05 Meeting Points

- When renewal is over, they plan on expanding unique weapon sprites. This is part of an overall plan to improve the graphics engine and visual quality of RO.

- Players are mentioning that Strength is not a very important status now, and many classes even combat oriented jobs can make do with little or no strength. They responded that they think STR is useful, but it may be updated. This may be by adding equipment and items that have their abilities improved by having higher strength.

- Complaint about the length of fixed casting time. The GM explains that fixed casting time is necessary for game balance. He goes on to explaining a skill such a stormgust with a total cast time of 12s has a fixed time of 2.4s. This can be reduced by further means later on, and he feels that it shouldn't become a serious issue.

- Complaint that in existing RO, classes that are expensive to use, creators, champions, assassin cross are much stronger than other classes. The GM responds by explaining that its true that a character with lots of supplies for expensive abilities performs better than one without, but that holds true for not only skills and abilities. For skills that influence balance dramatically, he hopes that renwal with be able to make things a bit more even.

- Complaint that the area agi up, blessing and heal skills are very short radius in comparison to party skills like magnificant. The GM responded that it was originally intended to be full screen, but was changed for performance issues. He would however consider the suggestion.

- Question about the motion delay added for cross impact. The GM clarifies that it is temporary, and may change to a re-use delay or be modified later.

- Suggestion that following the episode 13 story/scenario, that morroc could be restored. The GM did not give a clear response.

- Suggestion for a 4th rank aspd potion. The GM appeared to like the idea and mentioned that they were considering such a thing. He mentioned that potions and items for fixed cast reduction was currently in development.

- Complaint about the solo bias of renewal, and with difficulty of high level monsters. The developer mentioned that hit and evasion formulas were adjusted to make soloing easier. High level monsters are currently balanced for party play, and that some areas would be re-balanced to allow for more 1v1 style solo hunting.

- Complaint that safety wall is relatively weak now, in comparison to pneuma. The GM replied that they were aware that the current resistance of safety wall is insufficient for the power of 3rd job skills/abilities. They also mentioned they were reviewing pneuma.

- Complaint about soul link abilities, that Kaite was too strong against wizards, and hunter spirit was useless. The GM replied that hunter spirit was originally added to promote unique character builds. Since its not widely used it may be updated. He agreed with the balance issues of Kaite being too anti-character class oriented, and it may be updated to be more balanced.

- Question on wether 3rd jobs will get their own soul link abilities. GM replied that after 3rd jobs, their intention was to add them to expanded classes.

- Complaint that hunters have very strict weight problems when carrying arrows and traps. The GM replied that they added trap boxes as an additional form of weight management for rangers.

- Complaint about shield chain being very weak compared to other abilities. The GM mentioned they didn't have any specific plans to improve the skill but would look into it.

- Suggestion for new pvp types. GM replied that they are looking into various types of new PVP mechanics.
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Brainstorm
post Apr 1 2009, 08:08 AM
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QUOTE
- Complaint about soul link abilities, that Kaite was too strong against wizards, and hunter spirit was useless. The GM replied that hunter spirit was originally added to promote unique character builds. Since its not widely used it may be updated. He agreed with the balance issues of Kaite being too anti-character class oriented, and it may be updated to be more balanced.

And what the fuck is pneuma and safety wall? What about Defending Aura? Parrying? Auto-Guard?
Anyway, glad to hear they will be modifying pneuma.
QUOTE
- Question about the concept of 3-1 characters. Rune Knight is an offensive class not bound by SP. Ranger is improved ranged damage and improved trap abilities. Arch Bihsop design is instead of supporting 1 target, they can support many. Guillotine Cross is fast and strong. Compared to Rune Knights, they're better at assassinating single targets. Mechanics base their craft on their findings in the fallen technological civilization of Juperos. Unlike their existing class skills, they can equip a type of machine power armor with a variety of offensive/supportive abilities.

Hi, Mr stupid developer.
About mechanic, yea the class has nice features, but way to make useless all previous class skills huh?
I feel it will just be another fan-fodder, like ninja and gunslinger.
QUOTE
- Question on wether 3rd jobs will get their own soul link abilities. GM replied that after 3rd jobs, their intention was to add them to expanded classes.

Interesting, but i doubt it.

QUOTE
- Complaint that safety wall is relatively weak now, in comparison to pneuma. The GM replied that they were aware that the current resistance of safety wall is insufficient for the power of 3rd job skills/abilities.

Because safety wall is a first class skill? You expect Bash to beat Acid Demonstration? Mammonite to beat Cart Termination? Second class skills are SUPPOSED to be AT LEAST slighly stronger than first class skills, and third class skills stronger than second class, and EVEN MORE stronger than first class skills, thats how "power progress" works.
But at least do it on a way you dont make certain skills useless, such as knight spear skills comparing to 2h sword, or assassin's poison skills comparing to katars. Even if those builds are rebalanced on third jobs, does not mean they are not unbalanced on first/second classes.

Again, half of answers are pretty vague, they seem to be making up as they go.
Seriously, those guys have no sense of balancing. RO has to review all skills from scratch, and re-define class roles all again, because the original developers are long gone from kRO development team.

This post has been edited by Brainstorm: Apr 1 2009, 08:15 AM
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Big Boss
post Apr 1 2009, 09:42 AM
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I swear to god I don't get it, leave 2H based swordplay the hell alone players of RO lol. I hated spears, RK is primarily for the 2H Offensive user. I hope to god they do not make RK a 'spear based' class as the LK terribly was.....If the majority of LK's were spear users, and RK is 2H based, then its obviously time to change up with fresh tactics lol. Sheesh....
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Brainstorm
post Apr 1 2009, 09:48 AM
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QUOTE
I swear to god I don't get it, leave 2H based swordplay the hell alone players of RO lol. I hated spears, RK is primarily for the 2H Offensive user. I hope to god they do not make RK a 'spear based' class as the LK terribly was.....If the majority of LK's were spear users, and RK is 2H based, then its obviously time to change up with fresh tactics lol. Sheesh....

90% of knights used to be spear before rebirth classes came out.
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Au{R}oN
post Apr 1 2009, 01:28 PM
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QUOTE (Brainstorm @ Apr 1 2009, 10:08 AM) *
QUOTE
- Complaint about soul link abilities, that Kaite was too strong against wizards, and hunter spirit was useless. The GM replied that hunter spirit was originally added to promote unique character builds. Since its not widely used it may be updated. He agreed with the balance issues of Kaite being too anti-character class oriented, and it may be updated to be more balanced.




What?? These devolpers are totally stupid...

They want change Kaite because is too anti-wizard... this guy maybe don't know aout Wizard Spirit, it can eliminate the reflect status....

its better if they think to nerf Golden Thief Bug Card... THIS IS ANTI-WIZARD SKILL and not the useless Kaite.

This post has been edited by Au{R}oN: Apr 1 2009, 01:29 PM
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Brainstorm
post Apr 1 2009, 01:35 PM
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QUOTE
What?? These devolpers are totally stupid...

They want change Kaite because is too anti-wizard... this guy maybe don't know aout Wizard Spirit, it can eliminate the reflect status....

its better if they think to nerf Golden Thief Bug Card... THIS IS ANTI-WIZARD SKILL and not the useless Kaite.

LOL
You are right, i didnt even remember about that. Guys, those are the people entrusted with the future of RO gameplay.
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Rytech
post Apr 1 2009, 05:49 PM
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I wonder how much experience they have in playing RO??? This is like.......heh. Tho I do like the sound of getting soul links for 3rd jobs, tho if added to soul linkers, itl cause a problem. Allready theirs over like 16 soul links so far if im correct with each being 5 levels, PLUS you got skills like estin, estun, esma, and other soul linker buffs and debuffs. Now allready you have to choose if you want to help people with soul linking or go trowds offense with skills like esma or buffs or whatever, which you kinda feel you wish you had more skill points.

Now if 3rd class soul links was to be added, that would be another 12 soul links at least, PLUS its still a wonder if the other 4 mysterious soul links will ever be added (Gunslinger, Ninja, Death Knight, Dark Collector). So in total, it could end up being 32 different soul links which is like WOW. It would probely be best if they just make a 3rd class for soul linkers. Tho this is me thinking over here, you never know what will happen, but its a bit too early to be thinking about this stuff anyway. So well just wait and see.
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Big Boss
post Apr 2 2009, 08:46 AM
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QUOTE (Brainstorm @ Apr 1 2009, 04:48 AM) *
<br />
QUOTE
I swear to god I don't get it, leave 2H based swordplay the hell alone players of RO lol. I hated spears, RK is primarily for the 2H Offensive user. I hope to god they do not make RK a 'spear based' class as the LK terribly was.....If the majority of LK's were spear users, and RK is 2H based, then its obviously time to change up with fresh tactics lol. Sheesh....
<br />90% of knights used to be spear before rebirth classes came out.<br />


And what is that really supposed to mean lol? (no sarcasm intended) but if thats the case then RK is not for you, if you're into spears then you either stick with RK and use LK's spear set or wait for Royal Guard. RK is obviously leaning towards 2H sword skills since just about as many of those spear knights KNOW its strategically more beneficial to be a spear knight. Well now we 2H lovers have more of a reason to rejoice lol. So either that 90% will become royal guards or use LK skills lol. I am truly very happy that there is more of an incentive to use 2H knights now, more than ever before. I HOPE Gravity does not ruin anything....

This post has been edited by Big Boss: Apr 2 2009, 08:46 AM
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Rxz
post Apr 2 2009, 10:11 AM
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QUOTE
- Suggestion that following the episode 13 story/scenario, that morroc could be restored. The GM did not give a clear response


Yes please.

QUOTE
- Complaint that the area agi up, blessing and heal skills are very short radius in comparison to party skills like magnificant. The GM responded that it was originally intended to be full screen, but was changed for performance issues. He would however consider the suggestion.


Sounds rather OP, but yeah if it's the same range as Angelus/Magnificat I wouldn't mind.

QUOTE
- Request for more diverse guild skills.


Finally?

QUOTE
- When renewal is over, they plan on expanding unique weapon sprites. This is part of an overall plan to improve the graphics engine and visual quality of RO.


Geez.
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HokageIzlude
post Apr 2 2009, 11:50 AM
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I wish they would buff up the expanded classes, especially Star Gladiator.
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Au{R}oN
post Apr 2 2009, 01:05 PM
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Also they can add some SL pvp offensive skills.
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Diamon
post Apr 8 2009, 07:52 AM
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QUOTE (Rytech @ Apr 1 2009, 11:56 AM) *
- Showing "Cloaking exceed!!" above your head when you use the skill will be fixed.
Imaging sins running and yelling "LOOK,I'M HIDING, BABY!!" (IMG:http://www.eathena.ws/board/style_emoticons/default/ph34r.gif)
QUOTE (Rytech @ Apr 1 2009, 11:56 AM) *
- Complaint that chain lightening scope is too small.
O, rly? Just get rid of stand-and-cast every scope thing. (IMG:http://www.eathena.ws/board/style_emoticons/default/ani_exc.gif)
QUOTE (Rytech @ Apr 1 2009, 11:56 AM) *
- Complaint about the uselessness of 2h staffs. GMs said they will review MATK values of staffs.
Finally! (IMG:http://www.eathena.ws/board/style_emoticons/default/ani_go.gif)
QUOTE (Rytech @ Apr 1 2009, 11:56 AM) *
- Request for more diverse guild skills.
I don't believe (IMG:http://www.eathena.ws/board/style_emoticons/default/ani_heh.gif)
QUOTE (Rytech @ Apr 1 2009, 11:56 AM) *
- Complaint that you cannot tell if a monster is freezing with Frost Misty. GMs said an effect is planned.
- Question on if the jack frost effect is final. GMs said it will be given its own effect. They also mention Tetra Vortex will have its own skill casting motion.
It's really so ass-cracking coding an effect for a new status? @TV&JF: "We give you a new skill, but we don't have its own original animation" - what's the point? (IMG:http://www.eathena.ws/board/style_emoticons/default/ani_hmm.gif)
QUOTE (Rytech @ Apr 1 2009, 11:56 AM) *
- When renewal is over, they plan on expanding unique weapon sprites. This is part of an overall plan to improve the graphics engine and visual quality of RO.
We'll get a texture for Valk shield? (IMG:http://www.eathena.ws/board/style_emoticons/default/ani_ok.gif)
QUOTE (Rytech @ Apr 1 2009, 11:56 AM) *
- Suggestion that following the episode 13 story/scenario, that morroc could be restored. The GM did not give a clear response.
Get rid of this asshole in the middle of this nice town already. (IMG:http://www.eathena.ws/board/style_emoticons/default/ani_omg.gif)
QUOTE (Rytech @ Apr 1 2009, 11:56 AM) *
- Suggestion for a 4th rank aspd potion. The GM appeared to like the idea and mentioned that they were considering such a thing. He mentioned that potions and items for fixed cast reduction was currently in development.
If it'll be awak-potion like, i'll sign for it. (IMG:http://www.eathena.ws/board/style_emoticons/default/ani_lv.gif)
QUOTE (Rytech @ Apr 1 2009, 11:56 AM) *
- Complaint that safety wall is relatively weak now, in comparison to pneuma. The GM replied that they were aware that the current resistance of safety wall is insufficient for the power of 3rd job skills/abilities. They also mentioned they were reviewing pneuma.
I think if they give different HP to safewall\pneuma in PvE\WoE it'll be okay (for Renewal =\). (IMG:http://www.eathena.ws/board/style_emoticons/default/ani_ho.gif)
QUOTE (Rytech @ Apr 1 2009, 11:56 AM) *
- Complaint about soul link abilities, that Kaite was too strong against wizards, and hunter spirit was useless. The GM replied that hunter spirit was originally added to promote unique character builds. Since its not widely used it may be updated. He agreed with the balance issues of Kaite being too anti-character class oriented, and it may be updated to be more balanced.
If SL will get 1 hour duration and SL will be available to make SL scrolls, then "unique builds" will be popular. (IMG:http://www.eathena.ws/board/style_emoticons/default/ani_thx.gif)
QUOTE (Rytech @ Apr 1 2009, 11:56 AM) *
- Question on wether 3rd jobs will get their own soul link abilities. GM replied that after 3rd jobs, their intention was to add them to expanded classes.
If they do it quickly, it'll be okay. If not.. oh.. another year of waiting (IMG:http://www.eathena.ws/board/style_emoticons/default/ani_swt.gif)
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