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6/3/2009 kRO Maintenance
Rytech
post Jun 2 2009, 03:53 PM
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Professional RO Researcher and Director Of Project 3CeAM
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Common Patch

- Corrected the bleeding options not working correctly on the Ivory Lance / Ivory Dagger.

- The 'White Cloth' item has been made tradable/movable.

Main Servers

- For the invincible time after loading, corrected it so that it would correctly apply invincibility until after loading was complete.

- The event where good fortune eggs were available from activation potion box has ended.

Sakray R Test Server

- All character stats have been re-initialized.
- Status point consumption has changed.
* Status point cost from 1~100 hasn't changed. The cost of applying points 101~120 has increased.

- Attack speed formula has been tweaked.
- Critical attack formula has changed.
- Magic attack power and magic defense formula have been changed.
- Corrected some issues with the level specific tutorial quests.
- Adjusted the required amount of experience and job experience to level.
- When ranger's job change, they are automatically given the wolf flute.
- Corrected the job change reward item 'unripe apple ring' not having its options applied correctly.

- Corrected the following item effects not applying their bonuses to 3rd jobs:

* Rune Knight: Glorious Spear / Glorious Lance
* Guillotine Cross: Chimera Card
* Arch Bishop: Lady Solace Card
* Mechanic: Heart Breaker
* Shadow Chaser: Rogue Set / Byorgue Card / Assassin's Damascus

- The shadow chaser skill 'Dimension Door' can no longer be used on any map where teleport is disabled.

- Made the following changes to Ranger skills.

* When doing regular attacks and invoke the Auto Warg Strike, it can no longer trigger Warg Bite.
* Custer Bomb effect radius has increased from 5x5 cells to 7x7 cells.
* When learning Trap Research, the bonus SP you obtain is now as follows: 220 / 240 / 260 / 280 / 300.

* Updated Electric Shocker as follows:
- You are now limited to placing only 3 at a time.
- The trap's activation radius is increased to 3x3 cells.
- The trap's effect radius is increased to 5x5 cells.

* Updated Magenta/Maize/Cobalt/Verdure trap as follows:
- You can now place the trap at a target's feet.
- You are now limited to placing only 1 at a time.
- The trap's activation radius is increased to 3x3 cells.
- The trap's effect radius is increased to 5x5 cells.

* Updated Firing Trap/Ice Bound Trap as follows:
- You can now place the trap at a target's feet.
- You are now limited to placing only 1 at a time.
- The trap's activation radius is increased to 3x3 cells.
- The trap's effect radius is increased to 5x5 cells.

Credits for translation: Doddler
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Zathrox
post Jun 2 2009, 04:06 PM
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The Lord and Master
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its nice to see a lot of skill fixed and changes but I want another 3rd class job release :(
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Jobbie
post Jun 2 2009, 04:13 PM
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Ep12.1 Squad [UeAUP Scripter] [3CeAM Project Dev]
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Its better to have more skills updates rather than adding another new jobs..
This is a good fix by gravity. (IMG:http://www.eathena.ws/board/style_emoticons/default/biggrin.gif)
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Rytech
post Jun 2 2009, 04:58 PM
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Im happy to see each job is getting ballanced 1 by 1 with each update. They need to get all these jobs ballanced and mostly working before they add anymore. That way they will beable to work on the 3-2 jobs more easly and not keep haveing to go back to the 3-1's over and over.
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BoDaWn
post Jun 2 2009, 05:45 PM
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Someone knows here I can find a video of the Shadow Chaser in action? (On kRO RE)
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suchiama
post Jun 3 2009, 05:54 PM
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Youtube
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Smack-Talking Pi...
post Jun 3 2009, 07:51 PM
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Good to know there's a reason why minstrel and wanderer haven't been released yet. Not a bad reason, either. Has there been any updates on what they plan on doing with extended classes?
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Aerveoriel
post Jun 3 2009, 09:08 PM
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Ranger killing MvPs with traps.

http://www.youtube.com/watch?v=1myfJn2Dk5M
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Elliott
post Jun 3 2009, 10:28 PM
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QUOTE (Aerveoriel @ Jun 3 2009, 04:08 PM) *
Ranger killing MvPs with traps.

http://www.youtube.com/watch?v=1myfJn2Dk5M

Why does she keep placing the same trap down and doing arrow shower over and over? What am I missing here

Also shit I want to play RE.
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MadMarine
post Jun 3 2009, 10:47 PM
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QUOTE (Elliott @ Jun 3 2009, 03:28 PM) *
Why does she keep placing the same trap down and doing arrow shower over and over? What am I missing here


What appears to be happening is she is stacking the traps up with arrow shower and then dragging the MVP onto the whole group, thereby getting the effect of all of the traps exploding at once (note the rapid damage numbers).
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LimitLine
post Jun 4 2009, 04:43 AM
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This was supposed to look like an eye. A really bloodshot one.
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Actually she's stacking the traps up with arrow shower (like MadMarine said), but then, she uses the skill "Detonator", which activates all the traps in a 7x7 range (note: this is a ground skill), and also increasing its damage. The traps are not deleted though, you can keep on detonating them as much as you want as long as you have SP to do so.
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