Updated Transcedent Sprites to Third Job Sprites GRF, Completed |
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Updated Transcedent Sprites to Third Job Sprites GRF, Completed |
Jun 12 2009, 06:42 AM
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#1
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Just me Group: eA Wiki Leader Posts: 1,060 Joined: 22-November 06 From: Houston, Texas Member No.: 200,883 |
Updated Transcedent Sprites to Third Job Sprites GRF
By: Arcenciel Overview - Description - Special Thanks - Downloads - Documentation Description: This a GRF File that converts Transcendent sprites into Third job sprites, nothing more than that. So far it contains the following conversions, Male and Female: Rune Knight (Mounted Included) Warlock Arch Bishop Ranger Guillotine Cross Mechanic Shadow Chaser Minstrel/Wanderer Shura Royal Guard (Mounted Included) Genetic Sorcerer File will be updated with release of the remaining third jobs and whenever an extracted version of the sprites are available. Special Thanks: - Gravity for the sprites. - Maxys for most of this conversion. -- http://www.eathena.ws/board/2ndtrans-3rd-s...es-t211620.html - Rpizer for Shadow Chaser and Wanderer/Minstrel extractions. - Isles of Scion for the hosting. Downloads: http://www.filefront.com/14627489/3rdjobsupdated.grf http://arcsky.islesofscion.net/3rdjobsupdated.grf Documentation: Add 3rdjobsupdated.grf in your DATA.ini, make sure that its before sdata.grf CODE [Data] 0=3rdjobsupdated.grf 1=sdata.grf Comments/Suggestions/Bug Reports are welcomed. Have fun using it. This post has been edited by Arcenciel: Sep 30 2009, 02:25 AM |
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Jun 13 2009, 04:39 AM
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#2
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Leaning eA ![]() ![]() Group: eA Level 3 (Normal) Posts: 38 Joined: 2-February 08 Member No.: 255,236 |
Thanks! Apreciate the Clown update
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Jun 13 2009, 07:34 PM
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#3
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Luna ![]() ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 527 Joined: 7-June 09 From: Indiana, USA Member No.: 292,375 |
Thank you!
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Jun 13 2009, 08:33 PM
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#4
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Member ![]() ![]() ![]() ![]() Group: Banned Posts: 371 Joined: 27-February 09 Member No.: 281,879 |
Great work Arcenciel!
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Jun 14 2009, 05:06 AM
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#5
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Designer / Scripter / a Lover :P ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 322 Joined: 13-December 08 Member No.: 276,660 |
is the ranger mount fix here?
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Jun 14 2009, 05:51 AM
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#6
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Just me Group: eA Wiki Leader Posts: 1,060 Joined: 22-November 06 From: Houston, Texas Member No.: 200,883 |
No, Ranger Mount isn't in here.
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Jun 14 2009, 06:01 PM
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#7
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eA NOOB. Group: eA Level 1 (None) Posts: 6 Joined: 30-November 08 Member No.: 276,004 |
Is it just me or do the minstrel clothes color change when he is standing still and walking?
This post has been edited by GoldenGoldfish: Jun 14 2009, 06:01 PM |
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Jun 14 2009, 06:04 PM
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#8
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Just me Group: eA Wiki Leader Posts: 1,060 Joined: 22-November 06 From: Houston, Texas Member No.: 200,883 |
Observe it here
http://ro.doddlercon.com/wiki/index.php?ti...erer_/_Minstrel I think its just you or probably its too minute to notice. This post has been edited by Arcenciel: Jun 14 2009, 06:04 PM |
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Jun 15 2009, 08:04 PM
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#9
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eA Apprentice ![]() ![]() ![]() Group: eA Level 3 (Normal) Posts: 138 Joined: 19-February 09 From: italy Member No.: 281,149 |
hello, its weird , i used your 3rdclass spites grf, and its working on my players , its weird becoz its not working on me and to some players that already patch my updates. is this 3rd class sprite required to updates sak and kro too?
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Jun 15 2009, 08:09 PM
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#10
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Just me Group: eA Wiki Leader Posts: 1,060 Joined: 22-November 06 From: Houston, Texas Member No.: 200,883 |
No, its not required. Did you edit/update your DATA.INI?
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Jun 15 2009, 08:58 PM
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#11
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Sicherdeinheist ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 1,545 Joined: 7-August 08 From: Douglas,GA Member No.: 268,377 |
Well,You did a good job But i still say everyone that does this stuff should be shot. why not wait for the classes to be fully released?All your doing is basically ruining a good 2nd class sprite to put in a shitty one with the same skills.
This post has been edited by LostDreams: Jun 15 2009, 08:59 PM |
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Jun 15 2009, 09:30 PM
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#12
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Just me Group: eA Wiki Leader Posts: 1,060 Joined: 22-November 06 From: Houston, Texas Member No.: 200,883 |
I dunno, personal preference I guess.
But waiting for the third classes to be released or even started in development (Double check on this) in eAthena is kinda dumb. |
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Jun 16 2009, 12:23 AM
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#13
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Sicherdeinheist ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 1,545 Joined: 7-August 08 From: Douglas,GA Member No.: 268,377 |
True but, Wouldn't you rather wait and get everything all at once? I mean Adding the sprites alone isnt really that smart. But regardless i would just wait for eAthena Dev's to complete this project who cares how long it takes? wouldnt you rather it be perfect on the server your releasing it on instead of a bunch of unstable bullshit?
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Jun 16 2009, 12:50 AM
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#14
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Just me Group: eA Wiki Leader Posts: 1,060 Joined: 22-November 06 From: Houston, Texas Member No.: 200,883 |
Ha! I wouldn't even bother adding any third job unless its a work of one of the developers. Right now, its not even worth working on any of the third jobs since constant changes are being made to skills and their mechanics. Its better if eA play catch up first, before jumping on any of the new things Sakray releases.
Whats wrong with adding the sprites? You can take them out whenever third job comes. |
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Jun 16 2009, 01:32 AM
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#15
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Sicherdeinheist ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 1,545 Joined: 7-August 08 From: Douglas,GA Member No.: 268,377 |
Exactly i dont see any point in adding anything that sakray releases until one of the eA developers do it themselves its just a waste of time since alot more changes are going to be made regardless.
And theres nothing really wrong with adding the sprites because i know you can take them right out But its really pointless because theres going to be alot of changes made still. |
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