IPB

Welcome Guest ( Log In | Register )



2 Pages V   1 2 >  
Reply to this topicStart new topic
7/8/2009 kRO Maintenance, Bye bye orginal Sakray
Rytech
post Jul 7 2009, 06:44 PM
Post #1


Professional RO Researcher and Director Of Project 3CeAM
******

Group: eA Level 5 (Super)
Posts: 798
Joined: 16-November 06
From: Country: US, State: Louisiana
Member No.: 199,805



Main Servers

- Added 18 types of new cash items (1 time limited item, 17 improved equipment). The time limited item is available from the foreign merchant, the 17 improved equipment items are available from the equipment merchant.
- Added the equipment merchant to the item mall room.

- Corrected the +9 option on the Glorious Fist 'Decrease casting time on Asura Strike' to also reduce fixed casting time.

- Corrected an entrance problem with "Niddhogg's Nest" instance.
- Corrected some text in the "Orc Dungeon" instance.

- The Acolyte Tutorial target monsters and required items are updated.
- The Archer Tutorial target monsters and required items are updated.
- The Paradise Group's Level55~70 quest "Vanishing Occult Mania" has been removed. If you have the quest active, talk to the NPC to have it removed.

- Added a unique sprite for the Mechanic's auto-attack units.
- Chain Mail defense increased to 55.
- Full Plate defense increased to 70.
- Corrected incorrect stated weight of the observer on the observer box.
- "The Sign" quest item "Postcard" has its weight set to 0.
- Corrected incorrect prerequisites listed for the Lord knight skill [Tension Relax] (HP Recovery 5 -> HP Recovery 10)

- Changed the status effect chance and duration formulas.

* Status that reduce the probability of a status effect: VIT, AGI, LUK
* Status that reduce the duration of a status effect: VIT, INT, LUK

- Added 3 new types of gears (3 Armor, 3 Shield).

* Silver Guard [1]
Type: Shield / Defense: 60 / Weight: 30 / Required Level: 22 / Required Job: First Class / Slot: 1

* Round Buckler [1]
Type: Shield / Defense: 90 / Weight: 60 / Required Level: 22 / Required Job: All Trans / Slot: 1

* Rosa Shield [1]
Type: Shield / Defense: 130 / Weight: 130 / Required Level: 100 / Required Job: 3rd Class Swordsman / Slot: 1

* Purity Robe [1]
Reduces fixed casting by 3%. Increases your cast heal abilities by 5%.
Type: Armor / Defense: 42 / Weight: 40 / Required Level: 22 / Required Job: First Class / Slot: 1

* Clair Suit [1]
Type: Armor / Defense: 58 / Weight: 280 / Required Level: 22 / Required Job: All Except Novice / Slot: 1

* Black Armor [1]
Type: Armor / Defense: 93 / Weight: 450 / Requied Level: 100 / Required Job: 3rd Class Swordsman / Slot: 1

Sakray Test Server

* The old Sakray Server has been shut down, the Sakray R server is from this point referred to as Sakray.

- Echo Voice skill description updated (Attack Power -> Defense).
- The neglected over upgrade NPC Holgrehen has returned.

- Added new beginner training quests to the Paradise Group hall. Talk to the Paradise Group Teacher 'Hora' to begin the quest.

Credits for translation: Doddler
Go to the top of the page
 
+Quote Post
Rxz
post Jul 7 2009, 06:57 PM
Post #2


Anime Freak.
***

Group: eA Level 3 (Normal)
Posts: 137
Joined: 24-May 06
From: The Netherlands
Member No.: 167,635



QUOTE
- Added a unique sprite for the Mechanic's auto-attack units.


omg, screenshots?

QUOTE
The old Sakray Server has been shut down, the Sakray R server is from this point referred to as Sakray.


ha.

This post has been edited by Rxz: Jul 7 2009, 06:58 PM
Go to the top of the page
 
+Quote Post
Zezinho
post Jul 7 2009, 06:59 PM
Post #3


Leaning eA
**

Group: eA Level 3 (Normal)
Posts: 35
Joined: 18-November 05
Member No.: 132,003



QUOTE (Rxz @ Jul 7 2009, 03:57 PM) *
QUOTE
- Added a unique sprite for the Mechanic's auto-attack units.


omg, screenshots?

In 12 hours, I guess.

Well,
QUOTE
* The old Sakray Server has been shut down, the Sakray R server is from this point referred to as Sakray.

Looks like we'll need to eventually stop using sdata.grf...
Go to the top of the page
 
+Quote Post
Arcenciel
post Jul 7 2009, 09:16 PM
Post #4


Just me
Group Icon

Group: eA Wiki Leader
Posts: 1,060
Joined: 22-November 06
From: Houston, Texas
Member No.: 200,883



QUOTE (Zezinho @ Jul 7 2009, 01:59 PM) *
QUOTE
* The old Sakray Server has been shut down, the Sakray R server is from this point referred to as Sakray.

Looks like we'll need to eventually stop using sdata.grf...


Not totally but probably just using it as a reference for equipment.
Go to the top of the page
 
+Quote Post
LimitLine
post Jul 7 2009, 09:18 PM
Post #5


This was supposed to look like an eye. A really bloodshot one.
*******

Group: eA Level 5 (Super)
Posts: 1,043
Joined: 3-April 08
From: New York, NYC
Member No.: 259,498



Actually there's no problem using sdata.grf if you have RE installed (and updated) as well, since all new kRO updates will go trough Sakray R first.

(Just because it's still possible to use Sakray clients, doesn't mean that I use them, I already switched to kRO + RE)

Now, talking about the patch, I'm glad Gravity finally added a unique sprite for the FAWs, I was already sick of looking at those Venatus. But still, I wish they would have implemented the magic gear sprite which was being shown in that old image. By the way, if anybody here plays as a Mechanic, why is it that people keep on complaining about the current Mechanic skills? Are they that bad?

This post has been edited by LimitLine: Jul 7 2009, 09:21 PM
Go to the top of the page
 
+Quote Post
Zezinho
post Jul 8 2009, 01:16 AM
Post #6


Leaning eA
**

Group: eA Level 3 (Normal)
Posts: 35
Joined: 18-November 05
Member No.: 132,003



Well, just look at them. Axe Boomerang has this gigantic delay, uses a lot of SP and knocks the target back. Not very useful, I'd say... Power Swing uses more SP than Mammonite, is weaker than that skill and stuns at a lower chance than Hammer Fall. Completely useless. Axe Tornado might not be that bad, but it still has a big cast time and consumes a lot of SP. FAWs' items are annoying to hunt and its duration is too short. Research F/E and Axe Training's bonuses are half useless, since they only add to the final damage, although the +30 hit is nice.

MADO skills aren't so horrible in my opinion, but at least the offensive ones are hard to use and ineffective. Arm Cannon, for example, is aimed at the ground... it's kinda hard to mob like this, I believe. Not only that, but MADOs overheat quite easily, which means you'll be constantly losing HP, and you can't stop that because apparently Emergency Cooling doesn't work.

The accessories would be a bit useful, but their effects were removed, making them nice heavy and almost useless things. At least Pile Bunker's an awesome mace - that doesn't get the bonuses from all Mechanic skills. Ahahahahaha.

And well, even if most kRO updates will indeed pass through SakRE first, it still doesn't have all files sdata.grf has - only the Renewal ones. You need both data.grf and rdata.grf in your folder to even be able to access Sakray, as of now. It's not that big of a problem, but we'll need to tell everyone to delete sdata.grf and get data.grf once we're that far, which, considering how much people usually hate to update their clients, might be a little... annoying.

This post has been edited by Zezinho: Jul 8 2009, 01:17 AM
Go to the top of the page
 
+Quote Post
LimitLine
post Jul 8 2009, 02:24 AM
Post #7


This was supposed to look like an eye. A really bloodshot one.
*******

Group: eA Level 5 (Super)
Posts: 1,043
Joined: 3-April 08
From: New York, NYC
Member No.: 259,498



Thanks for the explanation xD.
Yeah, apparently the skills are not that useful when compared to the other third class skills, but let's see if Gravity decides to change them now that they finally added official sprites for the FAWs.

QUOTE
It's not that big of a problem, but we'll need to tell everyone to delete sdata.grf and get data.grf once we're that far, which, considering how much people usually hate to update their clients, might be a little... annoying.


I've been thinking about this as well, players won't like the idea of having to download things all over again...

EDIT:

And here are the FAW sprites:

I must say, I wish they were waaaaaaaaaaaaaaaaaaay different.

(IMG:http://img31.imageshack.us/img31/7411/faw.png)

This post has been edited by LimitLine: Jul 8 2009, 02:31 AM
Go to the top of the page
 
+Quote Post
Hakumei
post Jul 8 2009, 02:49 AM
Post #8


eA Newbie
*

Group: eA Level 2 (Limited)
Posts: 19
Joined: 25-November 06
Member No.: 201,522



QUOTE (LimitLine @ Jul 7 2009, 10:24 PM) *
EDIT:

And here are the FAW sprites:

I must say, I wish they were waaaaaaaaaaaaaaaaaaay different.

(IMG:http://img31.imageshack.us/img31/7411/faw.png)


Reminds me of Megman
Go to the top of the page
 
+Quote Post
Christian
post Jul 8 2009, 02:49 AM
Post #9


eA Apprentice
***

Group: eA Level 3 (Normal)
Posts: 64
Joined: 1-December 05
Member No.: 133,359



FAW - Silver Sniper
(IMG:http://images.skylinero.net/official/monster/faw_silver_sniper_wait.gif) (IMG:http://images.skylinero.net/official/monster/faw_silver_sniper_attack.gif) (IMG:http://images.skylinero.net/official/monster/faw_silver_sniper_hit.gif) (IMG:http://images.skylinero.net/official/monster/faw_silver_sniper_die.gif)


FAW - Magic Decoy
(IMG:http://images.skylinero.net/official/monster/faw_magic_decoy_wait.gif) (IMG:http://images.skylinero.net/official/monster/faw_magic_decoy_cast.gif) (IMG:http://images.skylinero.net/official/monster/faw_magic_decoy_hit.gif) (IMG:http://images.skylinero.net/official/monster/faw_magic_decoy_die.gif)
Go to the top of the page
 
+Quote Post
Rytech
post Jul 8 2009, 04:22 AM
Post #10


Professional RO Researcher and Director Of Project 3CeAM
******

Group: eA Level 5 (Super)
Posts: 798
Joined: 16-November 06
From: Country: US, State: Louisiana
Member No.: 199,805



Wow, I was expecting towers, not these little guys. This kinda caught me off guard. Tho I have to say, I like the way they look. Hope the other 3 magic decoys are different colors. Im about to check that out too.
Go to the top of the page
 
+Quote Post
Arcenciel
post Jul 8 2009, 04:42 AM
Post #11


Just me
Group Icon

Group: eA Wiki Leader
Posts: 1,060
Joined: 22-November 06
From: Houston, Texas
Member No.: 200,883



I was expecting them to look A lot more like a machine than a mob.
Go to the top of the page
 
+Quote Post
Au{R}oN
post Jul 8 2009, 08:45 AM
Post #12


Au{R}oN
*********

Group: eA Level 5 (Super)
Posts: 1,569
Joined: 23-March 05
From: Milano, Italy
Member No.: 107,068



QUOTE (Christian @ Jul 8 2009, 04:49 AM) *


They are horrible
Go to the top of the page
 
+Quote Post
suchiama
post Jul 8 2009, 09:34 AM
Post #13


Vykimo From FraThena
***

Group: eA Level 3 (Normal)
Posts: 119
Joined: 12-April 07
From: Near Paris
Member No.: 223,936



Gth Auron... Don't Fuck gravity's work. ^^
Go to the top of the page
 
+Quote Post
Epoque
post Jul 8 2009, 11:03 AM
Post #14


tar -xzvf epoque.tar.gz
Group Icon

Group: eA Wiki Leader
Posts: 1,163
Joined: 8-July 06
From: England, Lancashire
Member No.: 176,660



They are horrible, they look like friggin gnomes or something.. badly colored gnomes.

Well, Sakray is shut down, that's something eh? So Renewal is now the official test server. Strange hearing that.
Go to the top of the page
 
+Quote Post
Duque
post Jul 10 2009, 05:49 PM
Post #15


Cada passo, uma vitória. Cada vitória, outro passo.
***

Group: eA Level 5 (Super)
Posts: 156
Joined: 18-September 06
From: here to eternity.
Member No.: 189,242



QUOTE (Arcenciel @ Jul 8 2009, 01:42 AM) *
I was expecting them to look A lot more like a machine than a mob.


Agreed.
I was expecting something like... An tower (like the Wall from Battlegrounds) but with mechanic stuff and some weapons. Not a 2 eyes thing that is small and have no "mechanic" in it.

No offense, they realy are horrible.
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 29th July 2010 - 04:56 PM
Bridged By IpbWiki: Integration Of Invision Power Board and MediaWiki © GlobalSoft