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07/22/2009 - kRO Maintenance, Finally! Shura has arrived
J0ta
post Jul 22 2009, 01:28 PM
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I just woke up and it was pretty cool to see the shuras' sprite...I think they are really COOL when compared to arc bishops and the rest...IMO, i think they are the best sprite so far...

As for the cards:

I Like the images but the effects....Why 15% resistance if we can all have a hodremlin card? They should raise it to 20% or 25%.

@Entweihen

G.A.Y CARD except for the effect...100 MATK...where is the creativity?

In general it was a good update...


Edit:

Doddler hasn't finished the translation yet...But this is the basics:

Dragon Combo: 11% stun combo attack
Skynet Blow: Self centered AoE, Agi increases damage
Earthshaker: 11x11 AoE, does 3x damage on hiding/cloaking players
Rampage Blaster: 7x7 AoE that does more damage for more spheres
Knuckle Arrow: Charge Arrow knockback type skill
Fallen Empire: New combo attack that combos from dragon combo, deals more damage for weight of the target.
Tiger Cannon: ??
Gate of Hell: An asura like attack that uses 30% SP.
Crescent Elbow: A counterattack that does more damage when the target has more HP.
Windmill: 5x5 forced sit
Cursed Circle: 5x5 Silence+Imobility that lasts 9 seconds
Lightening Walk: Automatic snap when targeted with a ranged/magic attack?
Raising Dragon: At level 10, allows 15 spheres, MaxHP +12% for a duration
Howl of Lion: 7 cell radius, cancels 3rd job chorus skills
Ride in Lightening: 9x9 radius damage that does more damage for dex
Gentle Touch - Quiet: A silencing attack
Gentle Touch - Cure: Recovers status effects. Can be used to take yourself out of stun/sleep/petrification.
Gentle Touch - Energy Gain: Autocast spirit spheres
Gentle Touch - Change: Changes defense into attack power
Gentle Touch - Revitalize: HP recovery rate increase
Assimilate Power: 5x5 absorb spirit sphere
Power Velocity: Transfers all spirit spheres

This post has been edited by J0ta: Jul 22 2009, 01:41 PM
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Damag3d
post Jul 22 2009, 02:01 PM
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IMO the sprites looks quite good, especially compared to Chaser, but I'm the only one who thinks that male sprites are getting fatter every time? Maybe it's my imagination...
About the skills...well...most of the icons suck, because they are nothing more than just the copy of some previous icons. I think Gravity designers are just getting more lazy.
Cards? Well illustrations are great, but about the effect - why does they make effect like +15 res. against elements? I myself don't see any use of them, because there are already cards that gives You certain resistance against race like Thara or Anubis and as we all know, when we are going to hunt, we take gear designed to give certain resistance against monsters we're going to fight and comparing 30% from race and 15% for elements... that resistance is way to low. I like the idea with Entweihen card being red, that's something new.
When the 3rd classes were announced i was thinking that maybe Gravity is trying to make a change with some new ideas about builds and stuff, because players are using same builds all the time, from the simple reason - there is not much choice! Can't wait to see Sorcerer, because people think there is no other build than FS...well I love Battle, but to be honest, depending only on SL is troublesome, and i can attack only one target at once. I hope Gravity will think of some new skills for battle and for support, so the players would see some new ways to play.
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Rxz
post Jul 22 2009, 02:32 PM
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They could've fused Monk and Champ and called it Sura, it'd look much better than this. <__<
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Arcenciel
post Jul 22 2009, 03:04 PM
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QUOTE (MrDracula @ Jul 22 2009, 01:58 AM) *
shura movement just same like champ movement. (IMG:style_emoticons/default/biggrin.gif) but i like the sprite. huhuhu.


All of the sprites have the same movement. lol

EDIT:

If no one noticed, the female hairstyle is new.

EDIT 2:

Updated Trans to Third Job grf

http://www.eathena.ws/board/index.php?showtopic=221902

This post has been edited by Arcenciel: Jul 22 2009, 03:39 PM
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Smack-Talking Pi...
post Jul 22 2009, 04:42 PM
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I'm so happy to see everyone else is happy about the release of the Sura. Of course, this means that my least favourite annoying class can now become even more annoying, which is not quite as happy though.

Sprites are OK, I guess. They do pull off that "I'm gonna crush your head between my abs!" look.
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Rytech
post Jul 22 2009, 05:16 PM
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QUOTE (Christian @ Jul 21 2009, 09:08 PM) *


Im sorry, but this is just sad. Ive notace how many skill icon images have been recycled and reused in many of the new job's skills, but this one takes the cake.

sr_assimilatepower is a copy of warlocks frost misty, sr_crescentelbow is a copy of star gladiators confort of the moon, sr_cursedcircle is a copy of warlocks stasis, also used by mechanic neutral barrier, sr_earthshaker...is that flying side kick?, sr_risingdragon copys warlocks soul expansion, do I really need to go on here???

Allready warlocks reading spell book and freezeing spell uses recycled icons. I dont know what to think, but I wonder if some of them are just temporary, or will be replaced soon.

Anyway, Doddler finished the skill desc translations. So thank him and enjoy.

Dragon Combo (Twin Dragon)
Max Lv: 10
Prereq: Trifecta Blow 5
Type: Active / Damage
Description: Rapidly strikes a single target with two blows. The skill Fallen Empire can be used in combination with Dragon Combo.
[Level 1]: Attack Power 200% / Stun Chance 2%
[Level 2]: Attack Power 220% / Stun Chance 3%
[Level 3]: Attack Power 240% / Stun Chance 4%
[Level 4]: Attack Power 260% / Stun Chance 5%
[Level 5]: Attack Power 280% / Stun Chance 6%
[Level 6]: Attack Power 300% / Stun Chance 7%
[Level 7]: Attack Power 320% / Stun Chance 8%
[Level 8]: Attack Power 340% / Stun Chance 9%
[Level 9]: Attack Power 360% / Stun Chance 10%
[Level 10]: Attack Power 380% / Stun Chance 11%

Sky Net Blow
Max Lv: 5
Prereq: Dragon Combo 3
Type: Active / Damage
Description: A spinning blow that kicks up a storm, dealing damage to all targets in an area and throwing them back 3 cells.
When using the skill, it consumes 1 spirit sphere. The user's AGI stat increases the damage.
[Level 1]: Attack Power 200%
[Level 2]: Attack Power 250%
[Level 3]: Attack Power 300%
[Level 4]: Attack Power 350%
[Level 5]: Attack Power 400%

Earth Shaker
Max Lv: 5
Prereq: Dragon Combo 1 / Cursed Circle 1
Type: Active / Damage
Description: Sends a shockwave through the ground which damages all targets in a 11 x 11 area, dealing additional damage against hidden targets.
Targets in Hiding, Cloaking, etc will be revealed when hit. Consumes 1 spirit sphere.
[Level 1]: Attack Power 100% / 300%
[Level 2]: Attack Power 150% / 450%
[Level 3]: Attack Power 200% / 600%
[Level 4]: Attack Power 250% / 750%
[Level 5]: Attack Power 300% / 900%

Rampage Blaster (Explosive Spirit Shot)
Max Lv: 5
Prereq: Earthshaker Lv 2
Type: Active / Damage
Description: Consumes all of your spirit spheres and deals damage to all enemies in a 7 x 7 cell radius. The number of spirit spheres increases your damage.
[Level 1]: Attack Power = Spirit Spheres Used x 50%
[Level 2]: Attack Power = Spirit Spheres Used x 100%
[Level 3]: Attack Power = Spirit Spheres Used x 150%
[Level 4]: Attack Power = Spirit Spheres Used x 200%
[Level 5]: Attack Power = Spirit Spheres Used x 250%

Knuckle Arrow (Shura Body Bullet)
Max Lv: 5
Prereq: Lightning Walk 3 / Rampage Blaster 3
Type: Active / Damage
Description: Instantly closes the distance between you and a target, dealing damage and throwing the target back. When the target is knocked back, if they collide with a wall or obstacle, they take additional damage. Consumes 2 spirit spheres when used.
[Level 1]: Attack Power 200% / Knockback Damage 150% + Bonus
[Level 2]: Attack Power 300% / Knockback Damage 300% + Bonus
[Level 3]: Attack Power 400% / Knockback Damage 450% + Bonus
[Level 4]: Attack Power 500% / Knockback Damage 600% + Bonus
[Level 5]: Attack Power 600% / Knockback Damage 750% + Bonus

Fallen Empire
Max Lv: 5
Prereq: Dragon Combo
Type: Active / Damage
Description: Use your shoulders and fists to do an upwards blow to deal large damage to a single enemy. The enemy takes additional damage if the target is heavier. After receiving damage the target is unable to move for a short period of time. Fallen Empire can only be used after Dragon Combo. After fallen empire, Tiger Cannon and Gate of Hell can be used.
[Level 1]: Attack Power 250% / 0.5s Immobility
[Level 2]: Attack Power 400% / 1.0s Immobility
[Level 3]: Attack Power 550% / 1.5s Immobility
[Level 4]: Attack Power 700% / 2.0s Immobility
[Level 5]: Attack Power 850% / 2.5s Immobility

Tiger Cannon
Max Lv: 10
Prereq: Fallen Empire 3
Type: Active / Damage
Description: Consumes your own HP and SP to deal damage ot the target's HP and SP. The more HP and SP used, the more damage it does. Consumes 2 spirit spheres. Can only be used in Fury state. When used after Fallen Empire, it does additional damage.
[Level 1]: User's HP used 2% / SP 1%
[Level 2]: User's HP used 4% / SP 2%
[Level 3]: User's HP used 6% / SP 3%
[Level 4]: User's HP used 8% / SP 4%
[Level 5]: User's HP used 10% / SP 5%
[Level 6]: User's HP used 12% / SP 6%
[Level 7]: User's HP used 14% / SP 7%
[Level 8]: User's HP used 16% / SP 8%
[Level 9]: User's HP used 18% / SP 9%
[Level 10]: User's HP used 20% / SP 10%

Gate of Hell (Rakshasa Phoenix Destruction Fist)
Max Lv: 10
Prereq: Rising Dragon 5 / Tiger Cannon 5
Type: Active / Damage
Description: Can only be used while in Fury state. Instantly strikes a target with countless blows. The more spirit spheres you have, and the lower the caster's HP, the more damage it does. The skill consumes 30% of your Max SP and all of your spirit spheres. Can be used after Fallen Empire, and when used this way the SP consumption is reduced by 10% and the damage slightly increased.

Crescent Elbow
Max Lv: 5
Prereq: Sky Net Blow 5
Type: Active / Counter
Description: Attempt to counter an enemies attack, knocking back the opponent and dealing damage, though you'll still take damage. The higher the HP of the target, the more damage it does. The skill consumes 2 spirit spheres, and cannot be used on boss monsters.
[Level 1]: Probability 24%
[Level 2]: Probability 27%
[Level 3]: Probability 30%
[Level 4]: Probability 33%
[Level 5]: Probability 36%

Windmill
Max Lv: 1
Prereq: Cursed Circle 1
Type: Active / Damage
Description: A low to the ground spinning kick that damages targets in a 5x5 area and forces them to use [/sit]. Will stun monsters for 1-4 seconds. Does not work on boss monsters.

Cursed Circle
Max Lv: 5
Prereq: Root 2, Pressure Point - Silence 2
Type: Active / Special
Description: Creates an area 5x5 cells around the caster where all enemies cannot move or attack, and become silenced for the duration of the skill. If the user of cursed circle uses any other skill, cursed circle immediately ends. The skill consumes 1 spirit sphere.
[Level 1]: 5s Duration
[Level 2]: 6s Duration
[Level 3]: 7s Duration
[Level 4]: 8s Duration
[Level 5]: 9s Duration

Lightning Walk
Max Lv: 5
Prereq: Windmill 1
Type: Active Toggle / Special
Description: When targeted with a ranged or magic attack (targeted magic only), instead of taking damage you immediately jump at high speeds to the attacker. When using the skill, it consumes some HP, and drains some SP each second. When the skill activates, the status effect ends.
[Level 1]: HP Consumed 5% / 3 SP per second drain / 30% chance of activating
[Level 2]: HP Consumed 4% / 3 SP per second drain / 35% chance of activating
[Level 3]: HP Consumed 3% / 2 SP per second drain / 40% chance of activating
[Level 4]: HP Consumed 2% / 2 SP per second drain / 45% chance of activating
[Level 5]: HP Consumed 1% / 1 SP per second drain / 50% chance of activating

Rising Dragon
Max Lv: 10
Prereq: Rampage Blaster 3 / Pressure Point - Energy Gain 3
Type: Active / Buff
Description: Temporarily releases your mind and spirit, allowing you to gather more spirit spheres, increase your max HP and SP and improves your attack speed. During the duration of this skill you'll remain in Fury state. When using the skill, it will slowly drain your HP each second. If your HP gets too low, the skill effect will cancel.
[Level 1]: Max Spirit Spheres 6 / MaxHP, MaxSP + 3% / Duration 30s
[Level 2]: Max Spirit Spheres 7 / MaxHP, MaxSP + 4% / Duration 45s
[Level 3]: Max Spirit Spheres 8 / MaxHP, MaxSP + 5% / Duration 60s
[Level 4]: Max Spirit Spheres 9 / MaxHP, MaxSP + 6% / Duration 75s
[Level 5]: Max Spirit Spheres 10 / MaxHP, MaxSP + 7% / Duration 90s
[Level 6]: Max Spirit Spheres 11 / MaxHP, MaxSP + 8% / Duration 105s
[Level 7]: Max Spirit Spheres 12 / MaxHP, MaxSP + 9% / Duration 120s
[Level 8]: Max Spirit Spheres 13 / MaxHP, MaxSP + 10% / Duration 135s
[Level 9]: Max Spirit Spheres 14 / MaxHP, MaxSP + 11% / Duration 150s
[Level 10]: Max Spirit Spheres 15 / MaxHP, MaxSP + 12% / Duration 165s

Howling of Lion
Max Lv: 5
Prereq: Assimilate Power 1 / Ride In Lightening 3
Type: Active / Damage (Special)
Description: Lets out a deep, deafening roar that damages all targets around you and causes the status effect Fear. If the targets in range were under the effect of a Minstrel or Wanderer song, that effect is removed.
[Level 1]: Radius 5 cells / Attack Power 180% / Fear Chance 10%
[Level 2]: Radius 5 cells / Attack Power 360% / Fear Chance 15%
[Level 3]: Radius 6 cells / Attack Power 540% / Fear Chance 20%
[Level 4]: Radius 6 cells / Attack Power 720% / Fear Chance 25%
[Level 5]: Radius 7 cells / Attack Power 900% / Fear Chance 30%

Ride In Lightening (Lightening Shot)
Max Lv: 5
Prereq: Throw Sprint Spheres 3
Type: Active / Damage
Description: Fires your spirit spheres, resulting in an explosion that damages all targets in a wide area. The skill level controls how many spheres you use, and the more spheres shot the higher the damage is. If the user's weapon is endowed with wind element, the skill does additional damage. The user's dex increases the damage done.
[Level 1]: 5 x 5 area / 1 Sphere Used
[Level 2]: 5 x 5 area / 3 Sphere Used
[Level 3]: 7 x 7 area / 5 Sphere Used
[Level 4]: 7 x 7 area / 7 Sphere Used
[Level 5]: 9 x 9 area / 15 Sphere Used

Gentle Touch - Quiet (Pressure Point: Silence)
Max Lv: 5
Prereq: Power Velocity 1
Type: Active / Damage / Debuff
Description: By using special pressure point techniques, you deal damage and silence one target. The caster's dex greatly increases the damage.
[Level 1]: 2 cells range / Attack Power 100%
[Level 2]: 2 cells range / Attack Power 200%
[Level 3]: 2 cells range / Attack Power 300%
[Level 4]: 2 cells range / Attack Power 400%
[Level 5]: 2 cells range / Attack Power 500%

Gentle Touch - Cure (Presure Point: Recovery)
Max Lv: 5
Prereq: Power Velocity 1
Type: Active / Recovery / Buff
Desc: Using special pressure point techniques, you recover a target's HP and cure them of various status ailments. Skill level increases the probability of success. The skill can recover Petrification / Frozen / Stun / Poison / Silence / Blind / Hallucination / Burning / Freezing / and Guillotine Cross poison statuses. Using this skill you can also recover yourself from Petrification / Frozen / Stun statuses. Consumes 1 spirit sphere.

Gentle Touch - Energy Gain (Pressure Point: Energy Gain)
Max Lv: 5
Prereq: Pressure Point: Silence 3
Type: Active / Self Buff
Description: Using pressure points on your own body you can improve your fighting spirit, allowing you to gain spirit spheres when you deal and receive physical damage. The skill consumes some HP when initially cast. This skill cannot be used in combination with Pressure Point: Change and Presure Point: Revitalize.
[Level 1]: HP 1% cost / 15% chance to get a spirit sphere / 60s Duration
[Level 2]: HP 2% cost / 20% chance to get a spirit sphere / 120s Duration
[Level 3]: HP 3% cost / 25% chance to get a spirit sphere / 180s Duration
[Level 4]: HP 4% cost / 30% chance to get a spirit sphere / 240s Duration
[Level 5]: HP 5% cost / 35% chance to get a spirit sphere / 300s Duration

Gentle Touch - Change (Pressure Point: Change)
Max Lv: 5
Prereq: Pressure Point: Silence 4
Type: Active / Self Buff
Desc: Using special presure points you take your own physical and magical defense and instead turns it into attack power and attack speed. Casting the skill takes 2 spirit spheres and drains some HP. Cannot be used in combination with Pressure Point: Energy Gain and Pressure Point: Revitalize.
[Level 1]: 1% HP Cost / 60s Duration
[Level 2]: 2% HP Cost / 120s Duration
[Level 3]: 3% HP Cost / 180s Duration
[Level 4]: 4% HP Cost / 240s Duration
[Level 5]: 5% HP Cost / 300s Duration

Gentle Touch - Revitalize (Pressure Point: Revitalize)
Max Lv: 5
Prereq: Presure Point: Change 5
Type: Active / Self Buff
Desc: Using special pressure points you increase your VIT, MaxHP, and improve your natural HP regeneration. Also increases your physical defense. While in this state your movement and attack speed and HP recovery increase as well. Consumes 2 spirit spheres. Cannot be used in combination with Pressure Point: Energy Gain and Pressure Point: Change.
[Level 1]: MaxHP + 6% / Natural HP Recovery + 100%
[Level 2]: MaxHP + 12% / Natural HP Recovery + 140%
[Level 3]: MaxHP + 18% / Natural HP Recovery + 180%
[Level 4]: MaxHP + 24% / Natural HP Recovery + 220%
[Level 5]: MaxHP + 30% / Natural HP Recovery + 260%

Assimilate Power
Max Lv: 1
Prereq: Absorb Spirit Spheres 1, Power Velocity
Type: Active / Special
Description: Uses Absorb Spirit Spheres on all targets in a 5x5 area, recovering SP.

Power Velocity (All Spirit Injection)
Max Lv: 1
Prereq: Summon Spirit Spheres 5
Type: Active / Special
Description: Transfers all of your spirit spheres to a designated target.

Translation Credits: Doddler

This post has been edited by Rytech: Jul 22 2009, 05:18 PM
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Gankz
post Jul 22 2009, 06:11 PM
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Due to these kicking skills maybe there'll be more casting sprites involving kicks o.o?
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eathenanabs
post Jul 22 2009, 06:15 PM
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wtf, from boxer to a kick-boxer (IMG:style_emoticons/default/biggrin.gif) can they cast asura with their bare feet?! and would shoes' have ATK too? (IMG:style_emoticons/default/ohmy.gif)
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Sasarai4
post Jul 22 2009, 09:51 PM
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I thought it was a bit weird to give them kicking techniques too. I like the idea of forcing people to /sit, but why not just make that a rebirth star gladiator thing or something?

As for the cards, preeeetty bleh. Like someone mentioned, Hodremlin already gives 15% to everyone, so why bother with a lame card that only gives 15% to one element type. Entweihan's a bit crazy though, I'm guessing that's matk + 100%, not just matk +100 right?
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ragnazorg
post Jul 22 2009, 10:51 PM
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really nice update i stayed up late for this /heh
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Gankz
post Jul 23 2009, 12:05 AM
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QUOTE (Sasarai4 @ Jul 22 2009, 02:51 PM) *
I thought it was a bit weird to give them kicking techniques too. I like the idea of forcing people to /sit, but why not just make that a rebirth star gladiator thing or something?

As for the cards, preeeetty bleh. Like someone mentioned, Hodremlin already gives 15% to everyone, so why bother with a lame card that only gives 15% to one element type. Entweihan's a bit crazy though, I'm guessing that's matk + 100%, not just matk +100 right?

Its a flat 100 matk. Matk isn't increased by percentages afaik in renewal.
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Sasarai4
post Jul 23 2009, 01:55 AM
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Oh did they completely revamp it like they did DEF? I just remember trying to make an item that gave a flat MATK and it gave me a PC bonus error. When I asked on this forum someone said that that bonus was removed a while ago and only the % ones are there.
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