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09/02/2009 - Maintenance
Viktus
post Sep 1 2009, 12:56 PM
Post #1


Where is my Angeling Ò_Ó
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Common Patch

- Corrected map flaws with some geffen fields, forest labyrinth, and the monastery.
- The minimap for the monastery (abbey03) has been updated.
- Corrected some text mistakes with the Kiel Hyre quest.
- The quest 'For the Arunafeltz' will now apply to the quest window.
- The blue cards being vendable to the NPC has been fixed.

- Corrected a bug where when firewall is cast at your feet, it would appear diagonal.
- Corrected some job change problems.

Sakray Test Server

- Fixed a bug related to the merchant skill discount and the rogue skill compulsion discount.

- The new card options have been adjusted.
- The old god item's options have been adjusted.

- Rune Knight and Mechanic skill balancing.

- Rune Knight

- Dragon Breath: Required SP has increased.
- Millennium Shield: Cooldown time decreased. Max carryable runes increased from 10 to 20.
- Crush Strike: Cooldown time decreased. Max carryable runes increased from 10 to 20.
- Refresh: Cooldown time decreased. Max carryable runes increased from 10 to 20.
- Giant Growth: Max carryable runes increased from 10 to 20.
- Stone Hard Skin: Max carryable runes increased from 10 to 20.
- Vitality Activation: Max carryable runes increased from 2 to 20.
- Storm Blast: Max carryable runes increased from 10 to 20.
- Abundance: Duration decreased. Max carryable runes increased from 10 to 20.

- Mechanic

General Skills

- Axe Training: Influences damage while using the MADO gear. Also increases damage and hit rate of maces.
- Research Fire/Earth: Now affects you while using the MADO gear.
- Axe Boomerang: Now usable while using the MADO gear. SP cost decreased. The damage now is increased according to the weapon weight and the user's base level.
- Power Swing: Now usable while using the MADO gear. SP cost decreased. The damage is now increased according to the users STR, DEX, and base level.
- Axe Tornado: Now usable while using the MADO gear. HP and SP cost decreased. When using Axe Tornado, deals increased damage if you are endowed with wind element. The damage is now increased by the users VIT and base level.
- FAW Silver Sniper/Magic Decoy: Now usable while using the MADO gear.

MADO gear skills

- Boost Knuckle: SP cost decreased. Damage now increased by the users DEX and base level.
- Pile Bunker: The attack power is increased. Damage now increased by the users STR and base level.
- Vulcan Arm: The attack power is increased. Damage now increased by the users DEX and base level.
- Flame Launcher: The attack power is increased and SP cost reduced. The casting time is no longer interrupted if you are hit. Damage is now influenced by the users base level.
- Cold Slower: Attack power increased, SP cost reduced. The casting time is no longer interrupted if you are hit. Damage is now influenced by the users base level.
- Arm Cannon: SP cost reduced. The casting time is no longer interrupted if you are hit. Damage is now influenced by the users base level.
- Hovering: Movement speed increase option removed.
- Front Side Slide: SP cost reduced. Can be used without hovering.
- Back Side Slide: SP cost reduced. Can be used without hovering.
- Self Destruction: Damage formula changed. The skill can't be interrupted if you are hit while casting.

The following equipment reliant MADO gear skills have been changed so that you no longer require to have the item equipped, but simply need to have it in your inventory.

* Flame Launcher - Flame Thrower
* Acceleration - Acceleration Device
* Self Destruction - Self Destruct Device
* Shape Shift - Shape Shift
* Emergency Cool - Cooling Device
* Magnetic Field - Magnetic Field Generator
* Neutral Barrier - Barrier Generator
* Stealth Field - Optical Camouflage Generator
* Repair - Repair Kit

Font: Doddler - http://forums.irowiki.org/showthread.php?p...ed=1#post527337
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Rytech
post Sep 1 2009, 01:18 PM
Post #2


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Well this is a unexpected change. Mechanic's now only required to have mado items in the inventory instead of equipting them??? Wonder how thats goina go with the ballanceing and the community. Tho that perty much means you just need to buy all the items and then BOOM, your able to use all the skills, even the genertal skills while in the mado.

Im likeing this update. Also wonder if the client will have any new animations added for the Royal Guard skills.
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omegacrash
post Sep 1 2009, 10:17 PM
Post #3


eA NOOB.


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QUOTE (Rytech @ Sep 1 2009, 08:18 AM) *
Well this is a unexpected change. Mechanic's now only required to have mado items in the inventory instead of equipting them??? Wonder how thats goina go with the ballanceing and the community. Tho that perty much means you just need to buy all the items and then BOOM, your able to use all the skills, even the genertal skills while in the mado.

Im likeing this update. Also wonder if the client will have any new animations added for the Royal Guard skills.


yes my fellow louisianian, we must see more royal guard! ALSO: new 3rd class...
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Epoque
post Sep 2 2009, 12:15 AM
Post #4


tar -xzvf epoque.tar.gz
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QUOTE
- The old god item's options have been adjusted.

How so?
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ShetE
post Sep 2 2009, 01:37 AM
Post #5


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Meginjard: STR + 40, MDEF + 7. User's STR is increased proportionate to your BaseLV. If you have 120 base STR, adds +10% damage vs Boss class monsters.

Brisingamen: STR, AGI, DEX, VIT + 6, LUK, INT + 10. MDEF + 5. Your heal and sanctuary recovery +6%.

Sleipnir: MaxHP/MaxSP + 20%, SP Recovery + 25%. Increases movement speed, INT + 25, MDEF + 10.

Mjolnir: DEX + 50, STR + 20, Very high chance to autocast Thunderstorm 10. When attacking there's a chance to cause splash damage for 10 seconds. Increases attack speed. Attack Power 350.

Credits to Doddler
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Volvo
post Sep 2 2009, 02:13 AM
Post #6


O vício de hoje, pode e DEVE se tornar a virtude de Amanhã...
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QUOTE
Meginjard: STR + 40, MDEF + 7. User's STR is increased proportionate to your BaseLV. If you have 120 base STR, adds +10% damage vs Boss class monsters.

Brisingamen: STR, AGI, DEX, VIT + 6, LUK, INT + 10. MDEF + 5. Your heal and sanctuary recovery +6%.

Sleipnir: MaxHP/MaxSP + 20%, SP Recovery + 25%. Increases movement speed, INT + 25, MDEF + 10.

Mjolnir: DEX + 50, STR + 20, Very high chance to autocast Thunderstorm 10. When attacking there's a chance to cause splash damage for 10 seconds. Increases attack speed. Attack Power 350.


OMG! (IMG:style_emoticons/default/ohmy.gif)

This is getting too messy.
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h4rry84
post Sep 2 2009, 02:20 AM
Post #7


Tralalala Trilili~ senangnya rasa hati~
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not really since it's in renewal server, and the stats is fine.
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MarcKhayle
post Sep 2 2009, 07:56 AM
Post #8


I'm half-Dieu.
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QUOTE (h4rry84 @ Sep 2 2009, 02:20 AM) *
not really since it's in renewal server, and the stats is fine.

Maybe, but it'll get messy anyway. Their effects are more complex than before & I don't like it :(
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Viktus
post Sep 2 2009, 04:46 PM
Post #9


Where is my Angeling Ò_Ó
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No, it's not messy... It's awsome...
Remember: GOD ITEM ^^

In pre-renewal +25 INT is too much, but not in renewal... You have to forget almost everything you know and compares the new formules to understand xD

Sorry my english

Mechanic skill changes

QUOTE
Axe Tornado Damage (at max lv): 450% -> 700%
Boost Knuckle Damage (at max lv): 400% -> 700%
Pile Bunker Damage (at max lv): 300% -> 600%
Vulcan Arm Damage (at max lv): 150% -> 210%
Cold Slower Damage (at max lv): 200% -> 1200%
Flame Launcher Damage (at max lv): 200% -> 1200%
Arms Cannon Damage (at max lv): 1200%/1000%/800% -> 1500%/1400%/1100%


This post has been edited by Viktus: Sep 2 2009, 04:53 PM
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MarcKhayle
post Sep 3 2009, 04:57 AM
Post #10


I'm half-Dieu.
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Mechanic -> Job Level Up.

Would it really be balanced?
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Aerveoriel
post Sep 3 2009, 11:35 AM
Post #11


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(IMG:http://ro.doddlercon.com/images/1meg.gif)

(IMG:http://ro.doddlercon.com/images/2meg.gif)

Base str, atk value.

As you can see Meg and other god-like items aren't overpowered. Meg for ex. gives less attack than it used to even though it gives more str now. =)

Credits to Doddler
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Brainstorm
post Sep 8 2009, 03:47 AM
Post #12


eA Contributor
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So they are finally learning from their mistakes, instead of making a class overpowered and then nerf it, they make it super weak and then buff whatever is necessary.
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Lai
post Sep 20 2009, 05:48 PM
Post #13


LimitRO Admin
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What the max Job level of Mechanic? (IMG:style_emoticons/default/ohmy.gif)
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suchiama
post Sep 21 2009, 06:35 PM
Post #14


Vykimo From FraThena
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QUOTE (Lai @ Sep 20 2009, 05:48 PM) *
What the max Job level of Mechanic? (IMG:style_emoticons/default/ohmy.gif)

rolfmao.
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