12/15/2009 - Mantenance |
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12/15/2009 - Mantenance |
Dec 15 2009, 11:09 PM
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#1
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Las Palabras valen más que el Hombre.. ![]() ![]() ![]() Group: eA Level 3 (Normal) Posts: 126 Joined: 19-February 09 From: Tus Pensamientos~ Member No.: 281,140 |
Common Patch
- "Niflheim Survivor Quest" has been updated to be completable by players above level 100. - The Paradise Group Quest "Terrifying Marionette" replaced with "Boar Subjugation" quest. - The two-hand staff [Chronos]'s option was corrected to give SP and not HP. - Corrected the send message button on the friends list opening the new mail creation window. - When inputting your password to delete your character, you have to enter it for each character you delete. - Fixed an issue that when using the Arch Bishop skill [Highness Heal] against an undead that it could be blocked with pneuma. - The wanderer/minstrel skill "Circle of Natures Sound" has been changed to only be usable in PVP/Siege maps or maps where players can attack each other. - Changed the Bronze Statue in the center of Brasilis. - Changed some of the items found inside of the Brasilis Museum. Main Servers - Added the T-PLUS Netcafe Event. - Corrected an issue with gunslingers changing weapons that when changing maps you would be unable to attack. - Corrected an issue with fixed attack speed bonus items, and updated the descriptions of Alcabringer and Masamune. - The party leader confirmation message will only show for the party leader after leadership has been changed. (Currently it shows every time the party leader teleports.) - Corrected the Alice Card option not working for magic attacks. - Corrected the Abysmal Knight card option to work for the skill "Asura Strike". Sakray Server - Corrected an issue with the Cat Hand Service warp items being unviewable. - Corrected an issue with the El Descates quest "Magic Horn Gathering". - Fixed an issue where you could not obtain "Small Bradium Fragment". - Corrected some text issues with the new quests. - The following minstrel/wanderer skills have been updated to work with both instrument/whips. (Ensemble skills can only be invoked with a instrument/whip equipped). Wanderer Skills * Swing Dance * Symphony of Lovers * Moonlit Serenade Minstrel Skills * Windmill Rush * Echo Song * Harmonize Common Skills * Song of Hades * Voice of Siren * Valley of Death * Deep Sleep Lullaby * Circle of Natures Sound * Day of Melancholy Ensemble Skills * Song of Mana * Dancing with Wolves * Sound of Destruction * Saturday Night Fever * Leraids Dew * Melody of Sink * Warcry of the Battlefield * Unlimited Humming Voice - The following episode 13.3 regions have had their monster spawns changed. * Kamidal Tunnel (dic_dun01): Added One-Horn Scaraba Egg, Two-Horn Scaraba Egg. * Scaraba Hole (dic_dun02): Added Antler Scaraba Egg, Rake Scaraba Egg. Credits for the Traslation: Doddler --- I hope that Rytech not be angry ): |
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Dec 16 2009, 01:29 AM
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#2
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Professional RO Researcher and Director Of Project 3CeAM ![]() ![]() ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 798 Joined: 16-November 06 From: Country: US, State: Louisiana Member No.: 199,805 |
I hope that Rytech not be angry ): Huh??? Why would I be mad at you? If its because you posted the patch notes for the week, it doesent bother me at all. As long as the info is posted so others can see, thats all that matters. Oh, and also that credit is givin to the correct people for translations. =) |
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Dec 16 2009, 03:12 AM
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#3
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eA NOOB. Group: eA Level 3 (Normal) Posts: 12 Joined: 6-March 06 From: Louisiana Member No.: 149,035 |
This is an alright patch, but was still hoping for more 3rd class balancing o well.
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Dec 16 2009, 03:21 AM
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#4
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eA Apprentice ![]() ![]() ![]() Group: eA Level 3 (Normal) Posts: 126 Joined: 15-January 06 Member No.: 140,453 |
Darn, no Christmas maps yet.
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Dec 16 2009, 04:11 AM
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#5
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eA Apprentice ![]() ![]() ![]() Group: eA Level 3 (Normal) Posts: 111 Joined: 15-December 09 From: United States Member No.: 304,653 |
still no more 3rd class balance =/
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Dec 16 2009, 06:42 AM
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#6
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@diego_fsf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 3,196 Joined: 19-October 08 From: Manaus - Amazon Member No.: 273,955 |
New equipment:
CODE 1196: Chrome Metal Two-Hand Sword A cold, blue color sword crafted from the other world mineral Bradium. Cannot be damaged. AGI + 3, MaxHP - 10%. Type: Two-Hand Sword Attack: 280 Weight: 40 Weapon Level: 3 Required Level: 110 Usable Jobs: Transcend Swordsman/Merchant Type 1433: Imperial_Spear [1] A beautiful spear with the Rune Kingdom Insignia engraved on it. Increases damage of Cannon Spear and Vanishing Point by 20%. Every 2 refine increases the damage by an additional 3%. When used in combination with the Imperial Guard, Grand Cross and Ray of Genesis damage + 10%. MATK + 40 Type: One-Hand Spear Attack: 180 Weight: 180 Weapon Level: 3 Required Level: 102 Required Job: Royal Guard Only 1654: Mental Stick [1] A staff that converts physical power into psychic energy. (Effect appears to be missing) Type: One Hand Staff Attack: 40 Weight: 50 Weapon Level: 3 Required Level: 102 Required Job: Sorcerer Only 1830: Great King's Dance [1] A flashy knuckle carved from a gold dragon. (Effect appears to be missing) Type: Knuckle Attack: 142 Weight: 50 Weapon Level: 3 Required Level: 102 Required Job: Sura Only 1930: Green Whistle [1] A wind instrument crafted from the solid trunk of a plant. Decreases the variable casting time of Deep Sleep Lullaby and Windmill Rush by 2 seconds. For each refine above +6, decreases the SP cost of those skills by 4 sp. MATK + 50. Type: Instrument Attack: 170 Weight: 80 Weapon Level: 3 Required LeveL: 102 Required Job: Minstrel Only 1984: Stem Whip [1] A whip crafted from the flexible stem of a plant. Decreases the variable casting time of Deep Sleep Lullaby and Swing Dance by 2 seconds. For each refine above + 6, decreases the SP cost of those skills by 4 sp. Type: Whip Attack: 170 Weight: 80 Weapon Level: 3 Required Level: 102 Required Job: Wanderer Only 1985: Rose Vine A whip created from a magically enchanted rose that radiates the smell of roses. When dealing physical damage there is a chance to trigger Voice of Siren Lv 1. INT + 2, AGI - 2, MATK + 130. Type: Whip Attack: 100 Weight: 100 Weapon Level: 4 Required Level: 110 Required Job: Wanderer Only 2153: Imperial Guard [1] A beautiful shield with the ensignia of the Rune Kingdom ingraved. MDEF + 5. Increases shield press damage by 20%. Each refine above +6 increases the skill attack power by an additional 2%. Type: Shield Defense: 120 Weight: 250 Required Level: 102 Required Job: Royal Guard Only 2465: Dance Shoes [1] Comfortable shoes designed specifically for dancing. AGI + 1, Increases attack speed (Attack Delay - 2%). Reduces the sp cost of Swing Dance by 32SP. Type: Shoes Defense: 15 Weight: 30 Required Level: 105 Required Job: Wanderer Only 4853: Telekenetic Orb A sphere that cointains a magic liquid that grants holds a mysterious magic power. (Effect appears to be missing) Type: Accessory Defense: 2 Weight: 20 Required Level: 110 Required Job: Any 3rd Job 2854: Glove of Alchemy Magic gloves made for handling corrosive chemicals, smells a bit like charcoal. (Effect appears to be missing) Type: Accessory Defense: 1 Weight: 10 Required Level: 125 Required Job: Any 3rd Job 13061: Black Wing [1] A black seraded dagger crafted by the rogue guild. Increases the damage of Fatal Menace by 30%. Each refine increases the skill damage by 2% and MATK by 3%. If used in combination with the Black Cat, HIT + 5, MATK + 5, reduces the SP cost of Mascarade: Inovation and Gloomy by 20 sp. Type: Dagger Attack: 142 Weight: 60 Weapon Level: 3 Required Level: 102 Required Job: Shadow Chaser Only 13062: Ancient Dagger A dagger used in ancient rituals, it feels as though it holds a mysterious power. MATK + 120, MaxSP + 100, SP Recovery Rate + 5%. When dealing physical or magical damage there's a low chance to receive the curse status. Type: Dagger Attack: 107 Weight: 60 Weapon Level: 4 Required Level: 120 Required Job: Transcend Swordsman/Merchant/Thief/Archer/Mage Type 13431: Chrome Metal Sword A cold blue dagger crafted from the other world mineral Bradium. Cannot be damaged. AGI + 1, MaxHP - 5%. Type: Sword Attack Power: 180 Weight: 220 Weapon Level: 3 Required Level: 110 Required Job: Transcend Swordsman/Merchant Type 16010: Red Ether Bag [1] A new bag created by the Alchemist Society that "A weapon girls love!" Increases damage of Crazy Weed and Demonic Fire by 20%. Each refine above +6 increases the skill damage by an additional 2%. MATK + 100 Type: Mace Attack: 15 Weight: 100 Weapon Level: 3 Required Level: 102 Required Job: Genetic Only 18103: Mystic Bow A small bow infused with a mysterious power. Reduces the SP cost of Severe Rainstorm by 10 sp. INT + 4, MATK + 100. Type: Bow Attack: 75 Weight: 170 Weapon Level: 3 Required Level: 105 Required Job: 3rd Job Archer Type source: doddler This post has been edited by TecnoCronus: Dec 16 2009, 06:43 AM |
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Dec 16 2009, 07:11 AM
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#7
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Professional RO Researcher and Director Of Project 3CeAM ![]() ![]() ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 798 Joined: 16-November 06 From: Country: US, State: Louisiana Member No.: 199,805 |
OMG YES!!!! FINALLY!!!! Something nice and juicey for me to work on for the project. I havent done any major database work for a while now. By the way, all the spaceing between the items descs and stuff is lost when put into that code box, so ill just get the ones straight off the iRO wiki forums.
This post has been edited by Rytech: Dec 16 2009, 07:11 AM |
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Dec 20 2009, 01:26 PM
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#9
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eA NOOB. Group: eA Level 2 (Limited) Posts: 14 Joined: 22-December 08 From: Poland Member No.: 277,160 |
Oh wow, something new and not recycled, did they hire someone new?
The sprites and items look kinda cool, still waiting for Homunculus and Sorcerer pet. |
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Dec 21 2009, 05:34 AM
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#10
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Total noob. ![]() ![]() ![]() Group: eA Level 3 (Normal) Posts: 102 Joined: 22-May 06 From: wuts a fish Member No.: 167,167 |
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Dec 21 2009, 09:36 AM
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#11
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eA NOOB. Group: eA Level 2 (Limited) Posts: 14 Joined: 22-December 08 From: Poland Member No.: 277,160 |
I'm aware of that fact, and It doesn't make me happy at all. Let's face it, all advanced classes has new skill from 17 minimum (Guillotine Cross) to even 29! (Mechanic) Classes also gained some new features and addictions like Runes, Warg, Mech, Dragon, Gryphon, new potions and incoming Homunculus S. Whad does Sorcerer has right now? 13 skills from which poison ones and spell fist seems useless as hell, and no additions. It makes it the worst class from trem all, with no special perspectives to evolve. I hope they'll work it out somehow, because right now, I'm thinking on never play Sage Class again.
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Dec 21 2009, 07:50 PM
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#12
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Total noob. ![]() ![]() ![]() Group: eA Level 3 (Normal) Posts: 102 Joined: 22-May 06 From: wuts a fish Member No.: 167,167 |
This is true. If the devs at Gravity had any brains, they'd at least add a few new skills. However, I'm pretty sure that it was released only a week or two after generic.
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Dec 22 2009, 06:47 AM
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#13
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eA NOOB. Group: eA Level 3 (Normal) Posts: 12 Joined: 6-March 06 From: Louisiana Member No.: 149,035 |
Wow the New Monster Sprites an New Item Illustrations looks really nice.
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Dec 22 2009, 08:51 AM
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#14
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Ep12.1 Squad [UeAUP Scripter] [3CeAM Project Dev] ![]() ![]() ![]() ![]() ![]() ![]() Group: eA Level 5 (Super) Posts: 856 Joined: 25-May 08 From: Philippines Member No.: 262,986 |
May I know which skills of Wandere or Minstrel is this. Point to me the proper skill name. Thanks
QUOTE Common Skills
* Song of Hades * Day of Melancholy |
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