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2/3/2010 kRO Maintenance
Rytech
post Feb 3 2010, 12:40 AM
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Common Patch

- Started the lunar new years festival. Head to payon 208,172 to get started.

Main Servers

- Corrected a bug related to the equip restriction on the improved chainmail.
- T-PLUS event extended.

- Applied sorcerer skill balance.
- Corrected Wanderer/Minstrel equipment restrictions on skills.

Sakray Server

- Changed the options on the 3rd job exclusive headgear.

Rune Circlet[1]
STR + 1, INT + 1, MDEF + 5.
If user has 120 base STR, ATK + 10, MATK + 5.
Headgear (Upper) / 12 Def / 10 Weight / Req Lv 100 / Rune Knight Exclusive

Mitra [1]
INT + 1, VIT + 1, MDEF + 5.
Increases your heal effectiveness by 5%.
If user has 120 base INT, MATK + 10.
Headgear (Upper) / 12 Def / 10 Weight / Req Lv 100 / Arch Bishop Exclusive

Sniper Goggles[1]
DEX + 1, AGI + 1, MDEF + 5.
If user has 120 base AGI, Ranged attack damage + 4%, ASPD + 1.
Headgear (Upper/Middle) / 12 Def / 10 Weight / Req Lv 100 / Ranger Exclusive

Driver Band [1]
STR + 1, DEX + 1, MDEF + 5.
If user has 120 base STR, ATK + 10, CRI + 3.
Headgear (Upper) / 12 Def / 10 Weight / Req Lv 100 / Mechanic Exclusive

Shadow Crown [1]
AGI + 1, INT + 1, MDEF + 1.
If user has 120 base AGI, ATK + 10, FLEE + 3.
Headgear (Upper) / 12 Def / 10 Weight / Req Lv 100 / Shadow Chaser Exclusive

Minstrel Song Hat [1]
LUK + 1, INT + 1, MDEF + 5.
Ranged attack damage + 5%.
Reduces SP cost of Windmill Rush and Echo song by 10%.
Headgear (Upper) / 12 Def / 10 Weight / Req Lv 100 / Minstrel Exclusive

Midas Whispers [1]
STR + 1, DEX + 1, MDEF + 5.
If user has 120 base STR, ATK + 5, ASPD + 1.
Headgear (Upper) / 12 Def / 10 Weight / Req Lv 100 / Genetic Exclusive

Magic Stone Hat [1]
DEX + 1, INT + 1, MDEF + 5.
If user has 120 base DEX, MATK + 10, Variable Cast Time - 2%.
Headgear (Upper) / 12 Def / 10 Weight / Req Lv 100 / Warlock Exclusive

Burning Spirit [1]
STR + 1, VIT + 1, MDEF + 5.
If user has 120 base STR, ATK + 10, HIT + 3.
Headgear (Upper) / 12 Def / 10 Weight / Req Lv 100 / Sura Exclusive

Silent Enforcer
AGI + 1, MDEF + 5.
If user has 120 base AGI, ATK + 10, Perfect Dodge + 5.
Headgear (Mid/Lower) / 6 Def / 10 Weight / Req Lv 100 / Guillotine Cross Exclusive

Whispers of Wind [1]
DEX + 1, INT + 1, MDEF + 5.
If user has 120 base INT, MATK + 10, Flee + 3.
Headgear (Upper) / 12 Def / 10 Weight / Req Lv 100 / Sorcerer Exclusive

Reissue Schmitz Helm [1]
VIT + 2, INT + 1, MDEF + 5.
If user has 120 base INT, MATK + 10, DEF + 5.
Headgear (Upper/Middle) / 17 Def / 10 Weight / Req Lv 100 / Royal Guard Exclusive

Resting Swan [1]
LUK + 1, INT + 1, MDEF + 5.
Ranged Attack Damage + 5%.
Swing Dance and Symphony of Lovers SP cost - 10%.
Headgear (Upper) / 12 Def / 10 Weight / Req Lv 100 / Wanderer Exclusive

Credits For Translations: Doddler

This post has been edited by Rytech: Feb 3 2010, 02:12 AM
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Rytech
post Feb 3 2010, 02:14 AM
Post #2


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Updated the first post with Doddler's translations. Looks like the bonuses from the headgears was changed. Dont know if its a good thing or a bad thing.
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Epoque
post Feb 3 2010, 03:02 PM
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Have you noticed that recent equipment has significantly boosted damage and overall stats of characters?

I don't know whether it's needed because of the renewal, or whether Gravity is trying to balance out some class imperfections by providing quite powerful equipment.

QUOTE
Burning Spirit [1]
STR + 1, VIT + 1, MDEF + 5.
If user has 120 base STR, ATK + 10, HIT + 3.
Headgear (Upper) / 12 Def / 10 Weight / Req Lv 100 / Sura Exclusive

Silent Enforcer
AGI + 1, MDEF + 5.
If user has 120 base AGI, ATK + 10, Perfect Dodge + 5.
Headgear (Mid/Lower) / 6 Def / 10 Weight / Req Lv 100 / Guillotine Cross Exclusive


Seriously, STR + 10 and ATK + 10?
And Perfect Dodge + 5, for a Guillotine Cross? It's not like they already have high FLEE and a good Dodge rate.

Is this just me picking up on these ever-increasing boosts?
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Smack-Talking Pi...
post Feb 3 2010, 04:19 PM
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Actually the STR is only +1. Last time I knew, STR was a pretty useless stat anyways. I will, however, admit that the ranger now has the gunslinger completely fucked. Worse now than ever before.
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Epoque
post Feb 5 2010, 01:36 AM
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QUOTE
If user has 120 base STR, ATK + 10, HIT + 3.

Most of these headgears boost stats, when they're at the max value. Basically, if you get 120 STR, you actually have 130 STR.

On renewal, I believe the stats play a larger role.
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Rpizer
post Feb 5 2010, 02:47 AM
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I think this:

If user has 120 base STR, ATK + 10, HIT + 3.

Its, if u have 120 of STR u will receive, ATK +10 and HIT +3.
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Smack-Talking Pi...
post Feb 6 2010, 06:14 PM
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Yes, we know that.
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Epoque
post Feb 7 2010, 03:51 AM
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Sorry, i'm slightly dyslexic, so sometimes I read things incorrectly, especially the double-use of a word. I read it as "120 base STR, STR, ATK + 10".

My bad D:

Edit: heh, after looking back through some of my posts, I can see when it shines sometimes. I make some stupid mistakes sometimes :\

This post has been edited by Epoque: Feb 7 2010, 03:51 AM
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Big Boss
post Feb 8 2010, 07:43 PM
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QUOTE (Smack-Talking Pie @ Feb 3 2010, 10:19 AM) *
Actually the STR is only +1. Last time I knew, STR was a pretty useless stat anyways. I will, however, admit that the ranger now has the gunslinger completely fucked. Worse now than ever before.


STR was useless lol.....? Must have used a class that did not rely on STR for offense. STR is awesome in the hands of a good/smart Knight or Assassin generally.
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Diablo
post Feb 9 2010, 03:28 PM
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well but inded they r balancing some,,,, people says that STR is useless now... just because u dont get those big ATK bonus every 10 points.... but if gravity keep releasing gear like this... eventually some players will move on to have full stats... and a set of gear that will use the max of it.....
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